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author | Jeff Ames | 2008-08-16 17:26:25 +0000 |
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committer | Jeff Ames | 2008-08-16 17:26:25 +0000 |
commit | 6fa26f5b41ab1a455783342c200fe68aeae515aa (patch) | |
tree | 6295bd30044aff271f616b178586acfbb5feeeec /OpenSim/Region/ScriptEngine/Shared/Api/Implementation | |
parent | * Adds Slightly better terrain shading to maptile generation. (diff) | |
download | opensim-SC-6fa26f5b41ab1a455783342c200fe68aeae515aa.zip opensim-SC-6fa26f5b41ab1a455783342c200fe68aeae515aa.tar.gz opensim-SC-6fa26f5b41ab1a455783342c200fe68aeae515aa.tar.bz2 opensim-SC-6fa26f5b41ab1a455783342c200fe68aeae515aa.tar.xz |
Update svn properties, minor formatting cleanup.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9a3fc5c..410921a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1019,7 +1019,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1019 | LLObject.TextureEntry tex = part.Shape.Textures; | 1019 | LLObject.TextureEntry tex = part.Shape.Textures; |
1020 | if (face > -1) | 1020 | if (face > -1) |
1021 | { | 1021 | { |
1022 | tex.CreateFace((uint) face); | 1022 | tex.CreateFace((uint) face); |
1023 | tex.FaceTextures[face].Glow = glow; | 1023 | tex.FaceTextures[face].Glow = glow; |
1024 | part.UpdateTexture(tex); | 1024 | part.UpdateTexture(tex); |
1025 | return; | 1025 | return; |
@@ -1032,63 +1032,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1032 | { | 1032 | { |
1033 | tex.FaceTextures[i].Glow = glow; | 1033 | tex.FaceTextures[i].Glow = glow; |
1034 | } | 1034 | } |
1035 | tex.DefaultTexture.Glow = glow; | 1035 | tex.DefaultTexture.Glow = glow; |
1036 | } | 1036 | } |
1037 | part.UpdateTexture(tex); | 1037 | part.UpdateTexture(tex); |
1038 | return; | 1038 | return; |
1039 | } | 1039 | } |
1040 | } | 1040 | } |
1041 | 1041 | ||
1042 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1042 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1043 | { | 1043 | { |
1044 | 1044 | ||
1045 | Shininess sval = new Shininess(); | 1045 | Shininess sval = new Shininess(); |
1046 | 1046 | ||
1047 | switch (shiny) | 1047 | switch (shiny) |
1048 | { | 1048 | { |
1049 | case 0: | 1049 | case 0: |
1050 | sval = Shininess.None; | 1050 | sval = Shininess.None; |
1051 | break; | 1051 | break; |
1052 | case 1: | 1052 | case 1: |
1053 | sval = Shininess.Low; | 1053 | sval = Shininess.Low; |
1054 | break; | 1054 | break; |
1055 | case 2: | 1055 | case 2: |
1056 | sval = Shininess.Medium; | 1056 | sval = Shininess.Medium; |
1057 | break; | 1057 | break; |
1058 | case 3: | 1058 | case 3: |
1059 | sval = Shininess.High; | 1059 | sval = Shininess.High; |
1060 | break; | 1060 | break; |
1061 | default: | 1061 | default: |
1062 | sval = Shininess.None; | 1062 | sval = Shininess.None; |
1063 | break; | 1063 | break; |
1064 | } | 1064 | } |
1065 | 1065 | ||
1066 | LLObject.TextureEntry tex = part.Shape.Textures; | 1066 | LLObject.TextureEntry tex = part.Shape.Textures; |
1067 | if (face > -1) | 1067 | if (face > -1) |
1068 | { | 1068 | { |
1069 | tex.CreateFace((uint) face); | 1069 | tex.CreateFace((uint) face); |
1070 | tex.FaceTextures[face].Shiny = sval; | 1070 | tex.FaceTextures[face].Shiny = sval; |
1071 | tex.FaceTextures[face].Bump = bump; | 1071 | tex.FaceTextures[face].Bump = bump; |
1072 | part.UpdateTexture(tex); | 1072 | part.UpdateTexture(tex); |
1073 | return; | 1073 | return; |
1074 | } | 1074 | } |
1075 | else if (face == -1) | 1075 | else if (face == -1) |
1076 | { | 1076 | { |
1077 | for (uint i = 0; i < 32; i++) | 1077 | for (uint i = 0; i < 32; i++) |
1078 | { | 1078 | { |
1079 | if (tex.FaceTextures[i] != null) | 1079 | if (tex.FaceTextures[i] != null) |
1080 | { | 1080 | { |
1081 | tex.FaceTextures[i].Shiny = sval; | 1081 | tex.FaceTextures[i].Shiny = sval; |
1082 | tex.FaceTextures[i].Bump = bump;; | 1082 | tex.FaceTextures[i].Bump = bump;; |
1083 | } | 1083 | } |
1084 | tex.DefaultTexture.Shiny = sval; | 1084 | tex.DefaultTexture.Shiny = sval; |
1085 | tex.DefaultTexture.Bump = bump; | 1085 | tex.DefaultTexture.Bump = bump; |
1086 | } | 1086 | } |
1087 | part.UpdateTexture(tex); | 1087 | part.UpdateTexture(tex); |
1088 | return; | 1088 | return; |
1089 | } | 1089 | } |
1090 | } | 1090 | } |
1091 | 1091 | ||
1092 | public double llGetAlpha(int face) | 1092 | public double llGetAlpha(int face) |
1093 | { | 1093 | { |
1094 | m_host.AddScriptLPS(1); | 1094 | m_host.AddScriptLPS(1); |
@@ -5484,21 +5484,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5484 | return; | 5484 | return; |
5485 | face = Convert.ToInt32(rules.Data[idx++]); | 5485 | face = Convert.ToInt32(rules.Data[idx++]); |
5486 | float glow = (float)Convert.ToDouble(rules.Data[idx++]); | 5486 | float glow = (float)Convert.ToDouble(rules.Data[idx++]); |
5487 | 5487 | ||
5488 | SetGlow(part, face, glow); | 5488 | SetGlow(part, face, glow); |
5489 | 5489 | ||
5490 | break; | 5490 | break; |
5491 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 5491 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
5492 | if (remain < 3) | 5492 | if (remain < 3) |
5493 | return; | 5493 | return; |
5494 | face = Convert.ToInt32(rules.Data[idx++]); | 5494 | face = Convert.ToInt32(rules.Data[idx++]); |
5495 | int shiny = Convert.ToInt32(rules.Data[idx++]); | 5495 | int shiny = Convert.ToInt32(rules.Data[idx++]); |
5496 | Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++]); | 5496 | Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++]); |
5497 | 5497 | ||
5498 | SetShiny(part, face, shiny, bump); | 5498 | SetShiny(part, face, shiny, bump); |
5499 | 5499 | ||
5500 | break; | 5500 | break; |
5501 | } | 5501 | } |
5502 | } | 5502 | } |
5503 | } | 5503 | } |
5504 | 5504 | ||
@@ -5568,12 +5568,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5568 | 5568 | ||
5569 | LSL_Types.list l = new LSL_Types.list(); | 5569 | LSL_Types.list l = new LSL_Types.list(); |
5570 | ScenePresence av = World.GetScenePresence(id); | 5570 | ScenePresence av = World.GetScenePresence(id); |
5571 | if( av == null ) | 5571 | if (av == null) |
5572 | return l; | 5572 | return l; |
5573 | LLUUID[] anims; | 5573 | LLUUID[] anims; |
5574 | anims = av.GetAnimationArray(); | 5574 | anims = av.GetAnimationArray(); |
5575 | foreach( LLUUID foo in anims ) | 5575 | foreach (LLUUID foo in anims) |
5576 | l.Add( foo.ToString() ); | 5576 | l.Add(foo.ToString()); |
5577 | return l; | 5577 | return l; |
5578 | } | 5578 | } |
5579 | 5579 | ||
@@ -6662,20 +6662,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6662 | public void llParcelMediaCommandList(LSL_Types.list commandList) | 6662 | public void llParcelMediaCommandList(LSL_Types.list commandList) |
6663 | { | 6663 | { |
6664 | //TO DO: Implement the missing commands | 6664 | //TO DO: Implement the missing commands |
6665 | //PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame. | 6665 | //PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame. |
6666 | //PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame). | 6666 | //PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame). |
6667 | //PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached. | 6667 | //PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached. |
6668 | //PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue. | 6668 | //PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue. |
6669 | //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture. | 6669 | //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture. |
6670 | //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url. | 6670 | //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url. |
6671 | //PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time. | 6671 | //PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time. |
6672 | //PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only. | 6672 | //PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only. |
6673 | //PARCEL_MEDIA_COMMAND_UNLOAD Completely unloads the movie and restores the original texture. | 6673 | //PARCEL_MEDIA_COMMAND_UNLOAD Completely unloads the movie and restores the original texture. |
6674 | //PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Sets the parcel option 'Auto scale content'. | 6674 | //PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Sets the parcel option 'Auto scale content'. |
6675 | //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later) | 6675 | //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later) |
6676 | //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later) | 6676 | //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later) |
6677 | //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later) | 6677 | //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later) |
6678 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) | 6678 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) |
6679 | m_host.AddScriptLPS(1); | 6679 | m_host.AddScriptLPS(1); |
6680 | for (int i = 0; i < commandList.Data.Length; i++) | 6680 | for (int i = 0; i < commandList.Data.Length; i++) |
6681 | { | 6681 | { |
@@ -6753,12 +6753,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6753 | m_host.AddScriptLPS(1); | 6753 | m_host.AddScriptLPS(1); |
6754 | LSL_Types.list list = new LSL_Types.list(); | 6754 | LSL_Types.list list = new LSL_Types.list(); |
6755 | //TO DO: make the implementation for the missing commands | 6755 | //TO DO: make the implementation for the missing commands |
6756 | //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture. | 6756 | //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture. |
6757 | //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url. | 6757 | //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url. |
6758 | //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later) | 6758 | //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later) |
6759 | //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later) | 6759 | //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later) |
6760 | //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later) | 6760 | //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later) |
6761 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) | 6761 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) |
6762 | for (int i = 0; i < aList.Data.Length; i++) | 6762 | for (int i = 0; i < aList.Data.Length; i++) |
6763 | { | 6763 | { |
6764 | 6764 | ||