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author | UbitUmarov | 2012-07-17 00:54:23 +0100 |
---|---|---|
committer | UbitUmarov | 2012-07-17 00:54:23 +0100 |
commit | d5f4fb7b50fb7c594b018f8241399e22f88fc951 (patch) | |
tree | 8f3dab3d170596f02b1d1d836a0bc08a3e6b8ebd /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins | |
parent | UbitOde: remove useless water collider from active code. (diff) | |
parent | Merge branch 'avination' into careminster (diff) | |
download | opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.zip opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.gz opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.bz2 opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.xz |
Merge branch 'avination' into ubitwork
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | 25 |
2 files changed, 26 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs index 93e0261..efa86fc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs | |||
@@ -88,13 +88,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
88 | 88 | ||
89 | public Object[] GetSerializationData(UUID itemID) | 89 | public Object[] GetSerializationData(UUID itemID) |
90 | { | 90 | { |
91 | return m_commsPlugin.GetSerializationData(itemID); | 91 | if (m_commsPlugin != null) |
92 | return m_commsPlugin.GetSerializationData(itemID); | ||
93 | else | ||
94 | return new Object[]{}; | ||
92 | } | 95 | } |
93 | 96 | ||
94 | public void CreateFromData(uint localID, UUID itemID, UUID hostID, | 97 | public void CreateFromData(uint localID, UUID itemID, UUID hostID, |
95 | Object[] data) | 98 | Object[] data) |
96 | { | 99 | { |
97 | m_commsPlugin.CreateFromData(localID, itemID, hostID, data); | 100 | if (m_commsPlugin != null) |
101 | m_commsPlugin.CreateFromData(localID, itemID, hostID, data); | ||
98 | } | 102 | } |
99 | } | 103 | } |
100 | } \ No newline at end of file | 104 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 1373971..19f3ce1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -308,7 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
308 | } | 308 | } |
309 | SceneObjectPart SensePoint = ts.host; | 309 | SceneObjectPart SensePoint = ts.host; |
310 | 310 | ||
311 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 311 | Vector3 fromRegionPos = SensePoint.GetWorldPosition(); |
312 | 312 | ||
313 | // pre define some things to avoid repeated definitions in the loop body | 313 | // pre define some things to avoid repeated definitions in the loop body |
314 | Vector3 toRegionPos; | 314 | Vector3 toRegionPos; |
@@ -323,13 +323,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | 323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! |
324 | if (SensePoint.ParentGroup.IsAttachment) | 324 | if (SensePoint.ParentGroup.IsAttachment) |
325 | { | 325 | { |
326 | // In attachments, the sensor cone always orients with the | 326 | // In attachments, rotate the sensor cone with the |
327 | // avatar rotation. This may include a nonzero elevation if | 327 | // avatar rotation. This may include a nonzero elevation if |
328 | // in mouselook. | 328 | // in mouselook. |
329 | // This will not include the rotation and position of the | ||
330 | // attachment point (e.g. your head when a sensor is in your | ||
331 | // hair attached to your scull. Your hair will turn with | ||
332 | // your head but the sensor will stay with your (global) | ||
333 | // avatar rotation and position. | ||
334 | // Position of a sensor in a child prim attached to an avatar | ||
335 | // will be still wrong. | ||
329 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 336 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
330 | fromRegionPos = avatar.AbsolutePosition; | 337 | fromRegionPos = avatar.AbsolutePosition; |
331 | q = avatar.Rotation; | 338 | q = avatar.Rotation; |
332 | } | 339 | } |
340 | |||
333 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 341 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
334 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 342 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
335 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 343 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
@@ -441,14 +449,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
441 | return sensedEntities; | 449 | return sensedEntities; |
442 | 450 | ||
443 | SceneObjectPart SensePoint = ts.host; | 451 | SceneObjectPart SensePoint = ts.host; |
444 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 452 | Vector3 fromRegionPos = SensePoint.GetWorldPosition(); |
445 | 453 | ||
446 | Quaternion q = SensePoint.RotationOffset; | 454 | Quaternion q = SensePoint.GetWorldRotation(); |
447 | if (SensePoint.ParentGroup.IsAttachment) | 455 | if (SensePoint.ParentGroup.IsAttachment) |
448 | { | 456 | { |
449 | // In attachments, the sensor cone always orients with the | 457 | // In attachments, rotate the sensor cone with the |
450 | // avatar rotation. This may include a nonzero elevation if | 458 | // avatar rotation. This may include a nonzero elevation if |
451 | // in mouselook. | 459 | // in mouselook. |
460 | // This will not include the rotation and position of the | ||
461 | // attachment point (e.g. your head when a sensor is in your | ||
462 | // hair attached to your scull. Your hair will turn with | ||
463 | // your head but the sensor will stay with your (global) | ||
464 | // avatar rotation and position. | ||
465 | // Position of a sensor in a child prim attached to an avatar | ||
466 | // will be still wrong. | ||
452 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 467 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
453 | if (avatar == null) | 468 | if (avatar == null) |
454 | return sensedEntities; | 469 | return sensedEntities; |