diff options
author | John Hurliman | 2009-10-22 12:33:23 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-22 12:33:23 -0700 |
commit | b2ed348aa2746fbf034b713d006e40366c479d5a (patch) | |
tree | 26c114e88f54e64e1fdf17dcc7de1e54165db2bc /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-b2ed348aa2746fbf034b713d006e40366c479d5a.zip opensim-SC-b2ed348aa2746fbf034b713d006e40366c479d5a.tar.gz opensim-SC-b2ed348aa2746fbf034b713d006e40366c479d5a.tar.bz2 opensim-SC-b2ed348aa2746fbf034b713d006e40366c479d5a.tar.xz |
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 1607d34..9d97cb2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -137,11 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | if (cmdHandlerThread == null) | 137 | if (cmdHandlerThread == null) |
138 | { | 138 | { |
139 | // Start the thread that will be doing the work | 139 | // Start the thread that will be doing the work |
140 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); | 140 | cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true); |
141 | cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread"; | ||
142 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; | ||
143 | cmdHandlerThread.IsBackground = true; | ||
144 | cmdHandlerThread.Start(); | ||
145 | } | 141 | } |
146 | } | 142 | } |
147 | 143 | ||
@@ -185,6 +181,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
185 | Thread.Sleep(cmdHandlerThreadCycleSleepms); | 181 | Thread.Sleep(cmdHandlerThreadCycleSleepms); |
186 | 182 | ||
187 | DoOneCmdHandlerPass(); | 183 | DoOneCmdHandlerPass(); |
184 | |||
185 | Watchdog.UpdateThread(); | ||
188 | } | 186 | } |
189 | } | 187 | } |
190 | catch | 188 | catch |