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authorTedd Hansen2007-12-30 22:57:27 +0000
committerTedd Hansen2007-12-30 22:57:27 +0000
commit5b8620d82fa1fa17bcd8b2ff6050c58d34509c77 (patch)
tree97ef10a05a0625bb384a09b7ce3d0a1ce5069c50 /OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
parentserver->script event path almost ready for remote scriptengine (translation t... (diff)
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Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
index f0a3aa1..d539dc4 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
@@ -33,6 +33,7 @@ using OpenSim.Framework;
33namespace OpenSim.Region.ScriptEngine.RemoteServer 33namespace OpenSim.Region.ScriptEngine.RemoteServer
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// Handles events from OpenSim. Uses RemoteServer to send commands.
36 /// </summary> 37 /// </summary>
37 [Serializable] 38 [Serializable]
38 internal class EventManager 39 internal class EventManager