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author | Tedd Hansen | 2008-02-02 00:59:22 +0000 |
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committer | Tedd Hansen | 2008-02-02 00:59:22 +0000 |
commit | 667197f24d1b9b050f1067f8a1fa757b7d46fdf6 (patch) | |
tree | a6e6cbcbcace7518f3591de30b9f46d6de9820ea /OpenSim/Region/ScriptEngine/LSOEngine | |
parent | Thank you very much, Kinoc for : Moved the Listener loop try/catch to a bette... (diff) | |
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Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/LSOEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs index 49727c2..45dfd9e 100644 --- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptEngine.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine | |||
44 | // We need to override a few things for our DotNetEngine | 44 | // We need to override a few things for our DotNetEngine |
45 | public override void Initialise(Scene scene, IConfigSource config) | 45 | public override void Initialise(Scene scene, IConfigSource config) |
46 | { | 46 | { |
47 | InitializeEngine(scene, MainLog.Instance, true, GetScriptManager()); | 47 | InitializeEngine(scene, config, MainLog.Instance, true, GetScriptManager()); |
48 | } | 48 | } |
49 | 49 | ||
50 | public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager() | 50 | public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager() |