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author | Tedd Hansen | 2008-01-12 15:49:41 +0000 |
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committer | Tedd Hansen | 2008-01-12 15:49:41 +0000 |
commit | 27859faf7abdee7874819539dc518ea9e44437a5 (patch) | |
tree | a612281fe31a9c2d99e2756410f97395961b03b0 /OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs | |
parent | Set eol (diff) | |
download | opensim-SC-27859faf7abdee7874819539dc518ea9e44437a5.zip opensim-SC-27859faf7abdee7874819539dc518ea9e44437a5.tar.gz opensim-SC-27859faf7abdee7874819539dc518ea9e44437a5.tar.bz2 opensim-SC-27859faf7abdee7874819539dc518ea9e44437a5.tar.xz |
Welcome back LSO.
Added old LSO code, will use it as base to create new LSO VM.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs new file mode 100644 index 0000000..0143027 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs | |||
@@ -0,0 +1,158 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using System.Runtime.Serialization.Formatters.Binary; | ||
34 | using System.Threading; | ||
35 | using libsecondlife; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | using OpenSim.Region.ScriptEngine.Common; | ||
39 | |||
40 | namespace OpenSim.Region.ScriptEngine.LSOEngine | ||
41 | { | ||
42 | public class ScriptManager : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager | ||
43 | { | ||
44 | public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine) | ||
45 | : base(scriptEngine) | ||
46 | { | ||
47 | base.m_scriptEngine = scriptEngine; | ||
48 | |||
49 | } | ||
50 | |||
51 | // KEEP TRACK OF SCRIPTS <int id, whatever script> | ||
52 | //internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>(); | ||
53 | // LOAD SCRIPT | ||
54 | // UNLOAD SCRIPT | ||
55 | // PROVIDE SCRIPT WITH ITS INTERFACE TO OpenSim | ||
56 | |||
57 | public override void _StartScript(uint localID, LLUUID itemID, string Script) | ||
58 | { | ||
59 | //IScriptHost root = host.GetRoot(); | ||
60 | Console.WriteLine("ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); | ||
61 | |||
62 | // We will initialize and start the script. | ||
63 | // It will be up to the script itself to hook up the correct events. | ||
64 | string ScriptSource = ""; | ||
65 | |||
66 | SceneObjectPart m_host = World.GetSceneObjectPart(localID); | ||
67 | |||
68 | try | ||
69 | { | ||
70 | // Compile (We assume LSL) | ||
71 | //ScriptSource = LSLCompiler.CompileFromLSLText(Script); | ||
72 | |||
73 | #if DEBUG | ||
74 | long before; | ||
75 | before = GC.GetTotalMemory(true); | ||
76 | #endif | ||
77 | |||
78 | IScript CompiledScript; | ||
79 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); | ||
80 | |||
81 | #if DEBUG | ||
82 | Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); | ||
83 | #endif | ||
84 | |||
85 | CompiledScript.Source = ScriptSource; | ||
86 | // Add it to our script memstruct | ||
87 | SetScript(localID, itemID, CompiledScript); | ||
88 | |||
89 | // We need to give (untrusted) assembly a private instance of BuiltIns | ||
90 | // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. | ||
91 | |||
92 | |||
93 | LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID); | ||
94 | |||
95 | // Start the script - giving it BuiltIns | ||
96 | CompiledScript.Start(LSLB); | ||
97 | |||
98 | // Fire the first start-event | ||
99 | m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); | ||
100 | } | ||
101 | catch (Exception e) | ||
102 | { | ||
103 | //m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString()); | ||
104 | try | ||
105 | { | ||
106 | // DISPLAY ERROR INWORLD | ||
107 | string text = "Error compiling script:\r\n" + e.Message.ToString(); | ||
108 | if (text.Length > 1500) | ||
109 | text = text.Substring(0, 1500); | ||
110 | World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, | ||
111 | m_host.Name, m_host.UUID); | ||
112 | } | ||
113 | catch (Exception e2) | ||
114 | { | ||
115 | m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString()); | ||
116 | m_scriptEngine.Log.Error("ScriptEngine", | ||
117 | "Errormessage: Error compiling script:\r\n" + e.Message.ToString()); | ||
118 | } | ||
119 | } | ||
120 | } | ||
121 | |||
122 | public override void _StopScript(uint localID, LLUUID itemID) | ||
123 | { | ||
124 | // Stop script | ||
125 | Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString()); | ||
126 | |||
127 | |||
128 | // Stop long command on script | ||
129 | m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID); | ||
130 | |||
131 | IScript LSLBC = GetScript(localID, itemID); | ||
132 | if (LSLBC == null) | ||
133 | return; | ||
134 | |||
135 | // TEMP: First serialize it | ||
136 | //GetSerializedScript(localID, itemID); | ||
137 | |||
138 | |||
139 | try | ||
140 | { | ||
141 | // Get AppDomain | ||
142 | AppDomain ad = LSLBC.Exec.GetAppDomain(); | ||
143 | // Tell script not to accept new requests | ||
144 | GetScript(localID, itemID).Exec.StopScript(); | ||
145 | // Remove from internal structure | ||
146 | RemoveScript(localID, itemID); | ||
147 | // Tell AppDomain that we have stopped script | ||
148 | m_scriptEngine.m_AppDomainManager.StopScript(ad); | ||
149 | } | ||
150 | catch (Exception e) | ||
151 | { | ||
152 | Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + | ||
153 | ": " + e.ToString()); | ||
154 | } | ||
155 | } | ||
156 | |||
157 | } | ||
158 | } \ No newline at end of file | ||