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authorJustin Clark-Casey (justincc)2012-12-12 23:13:34 +0000
committerJustin Clark-Casey (justincc)2012-12-12 23:13:34 +0000
commit047270bdc83d029486215a418fada27b225dbab0 (patch)
tree8bb1b091b67d322a56ae1d25bb5511a23369c03a /OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
parentAdd asset id to "show script" and "show scripts" command output to make it ea... (diff)
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Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
Current, state changes and event fires can be logged for individual scripts. See command help for more details.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index 0cef550..00a99c3 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -59,6 +59,18 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
59 public interface IScriptInstance 59 public interface IScriptInstance
60 { 60 {
61 /// <summary> 61 /// <summary>
62 /// Debug level for this script instance.
63 /// </summary>
64 /// <remarks>
65 /// Level == 0, no extra data is logged.
66 /// Level >= 1, state changes are logged.
67 /// Level >= 2, event firing is logged.
68 /// <value>
69 /// The debug level.
70 /// </value>
71 int DebugLevel { get; set; }
72
73 /// <summary>
62 /// Is the script currently running? 74 /// Is the script currently running?
63 /// </summary> 75 /// </summary>
64 bool Running { get; set; } 76 bool Running { get; set; }