aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
diff options
context:
space:
mode:
authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
downloadopensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.zip
opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.gz
opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.bz2
opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.xz
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
index 2df41d0..e94de68 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using libsecondlife; 29using OpenMetaverse;
30using OpenSim.Region.Environment.Scenes; 30using OpenSim.Region.Environment.Scenes;
31 31
32 32
@@ -38,6 +38,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
38 // Each API has an identifier, which is used to load the 38 // Each API has an identifier, which is used to load the
39 // proper runtime assembly at load time. 39 // proper runtime assembly at load time.
40 // 40 //
41 void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, LLUUID item); 41 void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item);
42 } 42 }
43} 43}