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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs index 2df41d0..e94de68 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Region.Environment.Scenes; | 30 | using OpenSim.Region.Environment.Scenes; |
31 | 31 | ||
32 | 32 | ||
@@ -38,6 +38,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
38 | // Each API has an identifier, which is used to load the | 38 | // Each API has an identifier, which is used to load the |
39 | // proper runtime assembly at load time. | 39 | // proper runtime assembly at load time. |
40 | // | 40 | // |
41 | void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, LLUUID item); | 41 | void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item); |
42 | } | 42 | } |
43 | } | 43 | } |