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authorJustin Clark-Casey (justincc)2013-01-15 21:13:22 +0000
committerJustin Clark-Casey (justincc)2013-01-15 21:13:22 +0000
commitfccb03227e3f541a4c2f4e0e619074e4c1fb55dd (patch)
treeaa37ee5014fe71bb07d1d4e296a7ac3821c84da4 /OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
parentPrint full stacktrace from plugin loading failure to help determine what went... (diff)
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Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs10
1 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
index 2027ca6..e95cbd7 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs
@@ -29,6 +29,7 @@ using System;
29using OpenMetaverse; 29using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
32using OpenSim.Region.ScriptEngine.Shared;
32 33
33namespace OpenSim.Region.ScriptEngine.Interfaces 34namespace OpenSim.Region.ScriptEngine.Interfaces
34{ 35{
@@ -38,11 +39,8 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
38 /// Initialize the API 39 /// Initialize the API
39 /// </summary> 40 /// </summary>
40 /// <remarks> 41 /// <remarks>
41 /// Each API has an identifier, which is used to load the 42 /// Each API has an identifier, which is used to load the proper runtime assembly at load time.
42 /// proper runtime assembly at load time. 43 /// <param name='scriptInstance'>/param>
43 /// <param name='engine'>/param> 44 void Initialize(IScriptInstance scriptInstance);
44 /// <param name='part'></param>
45 /// <param name='item'></param>
46 void Initialize(IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item);
47 } 45 }
48} \ No newline at end of file 46} \ No newline at end of file