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author | Sean Dague | 2008-06-02 20:27:40 +0000 |
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committer | Sean Dague | 2008-06-02 20:27:40 +0000 |
commit | 7f6fcdc77b85a17a5fc7fd0fcd67572c43689edc (patch) | |
tree | cd995a9167bc37db33fcf3579f1c873d31eb88a5 /OpenSim/Region/ScriptEngine/DotNetEngine | |
parent | * Fixed default ports on the MessagingServer config. (diff) | |
download | opensim-SC-7f6fcdc77b85a17a5fc7fd0fcd67572c43689edc.zip opensim-SC-7f6fcdc77b85a17a5fc7fd0fcd67572c43689edc.tar.gz opensim-SC-7f6fcdc77b85a17a5fc7fd0fcd67572c43689edc.tar.bz2 opensim-SC-7f6fcdc77b85a17a5fc7fd0fcd67572c43689edc.tar.xz |
remove the prolog parser from all LSL/C# scripts (it was adding overhead
to every script in most environments). This will break prolog
support. Prolog code needs to generate it's template script more like
how javascript does.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index 81eb86b..abad59c 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -335,19 +335,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
335 | 335 | ||
336 | private static string CreateCSCompilerScript(string compileScript) | 336 | private static string CreateCSCompilerScript(string compileScript) |
337 | { | 337 | { |
338 | |||
339 | |||
340 | compileScript = String.Empty + | 338 | compileScript = String.Empty + |
341 | "using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " + | 339 | "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" + |
342 | "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" + | 340 | String.Empty + "namespace SecondLife { " + |
343 | String.Empty + "namespace SecondLife { " + | 341 | String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" + |
344 | String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" + | 342 | @"public Script() { } " + |
345 | //@"public Script() { } " + | 343 | compileScript + |
346 | @"static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; " + | 344 | "} }\r\n"; |
347 | @"public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } "+ | ||
348 | |||
349 | compileScript + | ||
350 | "} }\r\n"; | ||
351 | return compileScript; | 345 | return compileScript; |
352 | } | 346 | } |
353 | 347 | ||