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author | lbsa71 | 2007-12-11 13:30:08 +0000 |
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committer | lbsa71 | 2007-12-11 13:30:08 +0000 |
commit | ffd60baa4898efd1175dc551b9b1288820edfb61 (patch) | |
tree | c500d1363d23d71b45e75113a8f5f6db2d02bfb2 /OpenSim/Region/ScriptEngine/DotNetEngine | |
parent | Implementing updateinventoryfolder: Should now be able to rename folders in i... (diff) | |
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* The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 1dbbeea..deabec3 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -2040,6 +2040,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
2040 | public const int PRIM_FULLBRIGHT = 20; | 2040 | public const int PRIM_FULLBRIGHT = 20; |
2041 | public const int PRIM_FLEXIBLE = 21; | 2041 | public const int PRIM_FLEXIBLE = 21; |
2042 | public const int PRIM_TEXGEN = 22; | 2042 | public const int PRIM_TEXGEN = 22; |
2043 | public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake | ||
2044 | public const int PRIM_POINT_LIGHT = 23; // Huh? | ||
2043 | public const int PRIM_TEXGEN_DEFAULT = 0; | 2045 | public const int PRIM_TEXGEN_DEFAULT = 0; |
2044 | public const int PRIM_TEXGEN_PLANAR = 1; | 2046 | public const int PRIM_TEXGEN_PLANAR = 1; |
2045 | public const int PRIM_TYPE_BOX = 0; | 2047 | public const int PRIM_TYPE_BOX = 0; |