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authorTedd Hansen2007-12-30 16:34:54 +0000
committerTedd Hansen2007-12-30 16:34:54 +0000
commit527b5f86a2442162f9cf1daf3ebd9129fabdea22 (patch)
tree84ffb8f9ed0a537fb8b80fff1ffac25dea2fe302 /OpenSim/Region/ScriptEngine/DotNetEngine
parentAdded comments to ScriptEngine classes that explains what their purpose is (diff)
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In this commit I am using an editor feature called "Save All" before I commit.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs3
4 files changed, 20 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
index bc241ce..66153a7 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
@@ -36,6 +36,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
36{ 36{
37 public class AppDomainManager 37 public class AppDomainManager
38 { 38 {
39
40 //
41 // This class does AppDomain handling and loading/unloading of scripts in it.
42 // It is instanced in "ScriptEngine" and controlled from "ScriptManager"
43 //
44 // 1. Create a new AppDomain if old one is full (or doesn't exist)
45 // 2. Load scripts into AppDomain
46 // 3. Unload scripts from AppDomain (stopping them and marking them as inactive)
47 // 4. Unload AppDomain completely when all scripts in it has stopped
48 //
49
50
39 private int maxScriptsPerAppDomain = 1; 51 private int maxScriptsPerAppDomain = 1;
40 52
41 /// <summary> 53 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
index 4594ad8..db9a535 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
@@ -33,6 +33,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
33 public static bool debug = true; 33 public static bool debug = true;
34 public static ScriptEngine mySE; 34 public static ScriptEngine mySE;
35 35
36 // This class just contains some static log stuff used for debugging.
37
36 //public delegate void SendToDebugEventDelegate(string Message); 38 //public delegate void SendToDebugEventDelegate(string Message);
37 //public delegate void SendToLogEventDelegate(string Message); 39 //public delegate void SendToLogEventDelegate(string Message);
38 //static public event SendToDebugEventDelegate SendToDebugEvent; 40 //static public event SendToDebugEventDelegate SendToDebugEvent;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index 8e37798..dfdf8f4 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -33,6 +33,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
33{ 33{
34 public class LSL2CSConverter 34 public class LSL2CSConverter
35 { 35 {
36
37
38 // Uses regex to convert LSL code to C# code.
39
36 //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled); 40 //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
37 private Dictionary<string, string> dataTypes = new Dictionary<string, string>(); 41 private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
38 private Dictionary<string, string> quotes = new Dictionary<string, string>(); 42 private Dictionary<string, string> quotes = new Dictionary<string, string>();
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 82049f7..fabce6a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -35,8 +35,9 @@ using OpenSim.Region.Environment.Scenes;
35namespace OpenSim.Region.ScriptEngine.DotNetEngine 35namespace OpenSim.Region.ScriptEngine.DotNetEngine
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// This is the root object for ScriptEngine 38 /// This is the root object for ScriptEngine. Objects access each other trough this class.
39 /// </summary> 39 /// </summary>
40 ///
40 [Serializable] 41 [Serializable]
41 public class ScriptEngine : IRegionModule 42 public class ScriptEngine : IRegionModule
42 { 43 {