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authorTedd Hansen2007-08-19 11:38:58 +0000
committerTedd Hansen2007-08-19 11:38:58 +0000
commiteeaac68d73d66724f79bc34ea9d55613c0d99c83 (patch)
tree103edbb53149d2b11c9ca342e0409bbad27dce0a /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
parentSped up EventQueueManager response time (scripts now respond quickly). Added ... (diff)
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Code comments on recent changes in EventQueueManager
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 4879fb2..07d5d54 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -184,9 +184,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
184 before = GC.GetTotalMemory(true); 184 before = GC.GetTotalMemory(true);
185 Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 185 Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
186 Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); 186 Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before);
187 before = GC.GetTotalMemory(true); 187 //before = GC.GetTotalMemory(true);
188 Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 188 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
189 Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); 189 //Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before);
190 190
191 191
192 // Add it to our temporary active script keeper 192 // Add it to our temporary active script keeper