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authorAdam Frisby2008-01-15 02:09:55 +0000
committerAdam Frisby2008-01-15 02:09:55 +0000
commitb25f9f322cdbcde7fd8c043137bf07992e5ef318 (patch)
tree7c1a5115b2849dfe388b825dd271271d347f9574 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
parentSet svn:eol-style. (diff)
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* Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 0c28ac7..2bb40ee 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
64 64
65 // We will initialize and start the script. 65 // We will initialize and start the script.
66 // It will be up to the script itself to hook up the correct events. 66 // It will be up to the script itself to hook up the correct events.
67 string ScriptSource = ""; 67 string ScriptSource = String.Empty;
68 68
69 SceneObjectPart m_host = World.GetSceneObjectPart(localID); 69 SceneObjectPart m_host = World.GetSceneObjectPart(localID);
70 70