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authorTedd Hansen2007-08-22 20:01:04 +0000
committerTedd Hansen2007-08-22 20:01:04 +0000
commitcaee73353d033364bfb5c9cfe6c77b14da783fd0 (patch)
tree547957bf023d8a8a8c921a20f88334b1c5148198 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
parentCorrect OpenSim.ini and inventoryStore.db (diff)
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Debug shows how many bytes (total) a script (assembly) uses after compile and load.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index efd5a7f..cadae05 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -170,11 +170,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
170 170
171 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, localID); 171 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, localID);
172 172
173 //long before; 173 long before;
174 //before = GC.GetTotalMemory(true); 174 before = GC.GetTotalMemory(false);
175 LSL_BaseClass CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 175 LSL_BaseClass CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
176 //Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); 176 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(false) - before);
177 //before = GC.GetTotalMemory(true); 177 //before = GC.GetTotalMemory(false);
178 178
179 179
180 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 180 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName);