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author | Tedd Hansen | 2008-02-01 23:36:36 +0000 |
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committer | Tedd Hansen | 2008-02-01 23:36:36 +0000 |
commit | d02a90823f2873f1b4de63062e3909d03a5a91fa (patch) | |
tree | cb0d8f79fd36bec98bbac39c1185ee40c75e7c6d /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |
parent | SCRIPT SUPPORT IS STILL BROKEN. (diff) | |
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SCRIPTING STILL BROKEN
Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 5e1b537..9cad388 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -124,7 +124,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
124 | 124 | ||
125 | 125 | ||
126 | // Stop long command on script | 126 | // Stop long command on script |
127 | m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID); | 127 | m_scriptEngine.m_ASYNCLSLCommandManager.RemoveScript(localID, itemID); |
128 | 128 | ||
129 | IScript LSLBC = GetScript(localID, itemID); | 129 | IScript LSLBC = GetScript(localID, itemID); |
130 | if (LSLBC == null) | 130 | if (LSLBC == null) |