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authorTedd Hansen2007-08-22 18:09:38 +0000
committerTedd Hansen2007-08-22 18:09:38 +0000
commit5a86fd2c31ce0ede9825657c969ccaa1ef423d5c (patch)
tree66e62accbaf1b20242b82920537d40d156f0bf00 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
parentAdded Scene.GetSceneObjectPart(uint localID) (diff)
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(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs128
1 files changed, 54 insertions, 74 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 2be65e3..b7a4aca 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -37,6 +37,7 @@ using OpenSim.Region.Environment.Scenes.Scripting;
37using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; 37using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
38using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; 38using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
39using OpenSim.Region.ScriptEngine.Common; 39using OpenSim.Region.ScriptEngine.Common;
40using libsecondlife;
40 41
41namespace OpenSim.Region.ScriptEngine.DotNetEngine 42namespace OpenSim.Region.ScriptEngine.DotNetEngine
42{ 43{
@@ -53,7 +54,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
53 public ScriptManager(ScriptEngine scriptEngine) 54 public ScriptManager(ScriptEngine scriptEngine)
54 { 55 {
55 m_scriptEngine = scriptEngine; 56 m_scriptEngine = scriptEngine;
56 m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager Start");
57 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); 57 AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
58 } 58 }
59 59
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
69 // Object<string, Script<string, script>> 69 // Object<string, Script<string, script>>
70 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 70 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
71 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 71 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
72 internal Dictionary<IScriptHost, Dictionary<string, LSL_BaseClass>> Scripts = new Dictionary<IScriptHost, Dictionary<string, LSL_BaseClass>>(); 72 internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
73 public Scene World 73 public Scene World
74 { 74 {
75 get 75 get
@@ -79,75 +79,75 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
79 } 79 }
80 80
81 81
82 internal Dictionary<string, LSL_BaseClass>.KeyCollection GetScriptKeys(IScriptHost ObjectID) 82 internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID)
83 { 83 {
84 if (Scripts.ContainsKey(ObjectID) == false) 84 if (Scripts.ContainsKey(localID) == false)
85 return null; 85 return null;
86 86
87 Dictionary<string, LSL_BaseClass> Obj; 87 Dictionary<LLUUID, LSL_BaseClass> Obj;
88 Scripts.TryGetValue(ObjectID, out Obj); 88 Scripts.TryGetValue(localID, out Obj);
89 89
90 return Obj.Keys; 90 return Obj.Keys;
91 91
92 } 92 }
93 93
94 internal LSL_BaseClass GetScript(IScriptHost ObjectID, string ScriptID) 94 internal LSL_BaseClass GetScript(uint localID, LLUUID itemID)
95 { 95 {
96 if (Scripts.ContainsKey(ObjectID) == false) 96 if (Scripts.ContainsKey(localID) == false)
97 return null; 97 return null;
98 98
99 Dictionary<string, LSL_BaseClass> Obj; 99 Dictionary<LLUUID, LSL_BaseClass> Obj;
100 Scripts.TryGetValue(ObjectID, out Obj); 100 Scripts.TryGetValue(localID, out Obj);
101 if (Obj.ContainsKey(ScriptID) == false) 101 if (Obj.ContainsKey(itemID) == false)
102 return null; 102 return null;
103 103
104 // Get script 104 // Get script
105 LSL_BaseClass Script; 105 LSL_BaseClass Script;
106 Obj.TryGetValue(ScriptID, out Script); 106 Obj.TryGetValue(itemID, out Script);
107 107
108 return Script; 108 return Script;
109 109
110 } 110 }
111 internal void SetScript(IScriptHost ObjectID, string ScriptID, LSL_BaseClass Script) 111 internal void SetScript(uint localID, LLUUID itemID, LSL_BaseClass Script)
112 { 112 {
113 // Create object if it doesn't exist 113 // Create object if it doesn't exist
114 if (Scripts.ContainsKey(ObjectID) == false) 114 if (Scripts.ContainsKey(localID) == false)
115 { 115 {
116 Scripts.Add(ObjectID, new Dictionary<string, LSL_BaseClass>()); 116 Scripts.Add(localID, new Dictionary<LLUUID, LSL_BaseClass>());
117 } 117 }
118 118
119 // Delete script if it exists 119 // Delete script if it exists
120 Dictionary<string, LSL_BaseClass> Obj; 120 Dictionary<LLUUID, LSL_BaseClass> Obj;
121 Scripts.TryGetValue(ObjectID, out Obj); 121 Scripts.TryGetValue(localID, out Obj);
122 if (Obj.ContainsKey(ScriptID) == true) 122 if (Obj.ContainsKey(itemID) == true)
123 Obj.Remove(ScriptID); 123 Obj.Remove(itemID);
124 124
125 // Add to object 125 // Add to object
126 Obj.Add(ScriptID, Script); 126 Obj.Add(itemID, Script);
127 127
128 } 128 }
129 internal void RemoveScript(IScriptHost ObjectID, string ScriptID) 129 internal void RemoveScript(uint localID, LLUUID itemID)
130 { 130 {
131 // Don't have that object? 131 // Don't have that object?
132 if (Scripts.ContainsKey(ObjectID) == false) 132 if (Scripts.ContainsKey(localID) == false)
133 return; 133 return;
134 134
135 // Delete script if it exists 135 // Delete script if it exists
136 Dictionary<string, LSL_BaseClass> Obj; 136 Dictionary<LLUUID, LSL_BaseClass> Obj;
137 Scripts.TryGetValue(ObjectID, out Obj); 137 Scripts.TryGetValue(localID, out Obj);
138 if (Obj.ContainsKey(ScriptID) == true) 138 if (Obj.ContainsKey(itemID) == true)
139 Obj.Remove(ScriptID); 139 Obj.Remove(itemID);
140 140
141 } 141 }
142 /// <summary> 142 /// <summary>
143 /// Fetches, loads and hooks up a script to an objects events 143 /// Fetches, loads and hooks up a script to an objects events
144 /// </summary> 144 /// </summary>
145 /// <param name="ScriptID"></param> 145 /// <param name="itemID"></param>
146 /// <param name="ObjectID"></param> 146 /// <param name="localID"></param>
147 public void StartScript(string ScriptID, IScriptHost ObjectID) 147 public void StartScript(uint localID, LLUUID itemID, string Script)
148 { 148 {
149 //IScriptHost root = host.GetRoot(); 149 //IScriptHost root = host.GetRoot();
150 m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager StartScript: ScriptID: " + ScriptID + ", ObjectID: " + ObjectID); 150 m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
151 151
152 // We will initialize and start the script. 152 // We will initialize and start the script.
153 // It will be up to the script itself to hook up the correct events. 153 // It will be up to the script itself to hook up the correct events.
@@ -157,59 +157,39 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
157 { 157 {
158 158
159 159
160 // * Fetch script from server 160 // Create a new instance of the compiler (currently we don't want reuse)
161 // DEBUG - ScriptID is an actual filename during debug 161 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
162 // (therefore we can also check type by looking at extension) 162 // Compile (We assume LSL)
163 FileName = ScriptID; 163 FileName = LSLCompiler.CompileFromLSLText(Script);
164 164 m_scriptEngine.Log.Verbose("ScriptEngine", "Compilation of " + FileName + " done");
165 // * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache)
166 //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower());
167 switch (System.IO.Path.GetExtension(FileName).ToLower())
168 {
169 case ".txt":
170 case ".lsl":
171 case ".cs":
172 m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager Script is CS/LSL, compiling to .Net Assembly");
173 // Create a new instance of the compiler (currently we don't want reuse)
174 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
175 // Compile
176 FileName = LSLCompiler.Compile(FileName);
177 break;
178 default:
179 throw new Exception("Unknown script type.");
180 }
181
182
183
184 m_scriptEngine.Log.Verbose("ScriptEngine", "Compilation done");
185 // * Insert yield into code 165 // * Insert yield into code
186 FileName = ProcessYield(FileName); 166 FileName = ProcessYield(FileName);
187 167
188 168
189 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName); 169 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName);
190 170
191 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); 171 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, localID);
192 long before; 172 long before;
193 before = GC.GetTotalMemory(true); 173 before = GC.GetTotalMemory(true);
194 LSL_BaseClass Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 174 LSL_BaseClass CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
195 Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); 175 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
196 before = GC.GetTotalMemory(true); 176 before = GC.GetTotalMemory(true);
197 Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 177 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
198 Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); 178 //Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before);
199 //before = GC.GetTotalMemory(true); 179 //before = GC.GetTotalMemory(true);
200 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName); 180 //Script = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
201 //Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before); 181 //Console.WriteLine("Script occupies {0} bytes", GC.GetTotalMemory(true) - before);
202 182
203 183
204 // Add it to our temporary active script keeper 184 // Add it to our temporary active script keeper
205 //Scripts.Add(FullScriptID, Script); 185 //Scripts.Add(FullitemID, Script);
206 SetScript(ObjectID, ScriptID, Script); 186 SetScript(localID, itemID, CompiledScript);
207 // We need to give (untrusted) assembly a private instance of BuiltIns 187 // We need to give (untrusted) assembly a private instance of BuiltIns
208 // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed. 188 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
209 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(this, ObjectID); 189 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(this, World.GetSceneObjectPart(localID));
210 190
211 // Start the script - giving it BuiltIns 191 // Start the script - giving it BuiltIns
212 Script.Start(LSLB); 192 CompiledScript.Start(LSLB);
213 193
214 } 194 }
215 catch (Exception e) 195 catch (Exception e)
@@ -219,16 +199,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
219 199
220 200
221 } 201 }
222 public void StopScript(string ScriptID, IScriptHost ObjectID) 202 public void StopScript(uint localID, LLUUID itemID)
223 { 203 {
224 // Stop script 204 // Stop script
225 205
226 // Get AppDomain 206 // Get AppDomain
227 AppDomain ad = GetScript(ObjectID, ScriptID).Exec.GetAppDomain(); 207 AppDomain ad = GetScript(localID, itemID).Exec.GetAppDomain();
228 // Tell script not to accept new requests 208 // Tell script not to accept new requests
229 GetScript(ObjectID, ScriptID).Exec.StopScript(); 209 GetScript(localID, itemID).Exec.StopScript();
230 // Remove from internal structure 210 // Remove from internal structure
231 RemoveScript(ObjectID, ScriptID); 211 RemoveScript(localID, itemID);
232 // Tell AppDomain that we have stopped script 212 // Tell AppDomain that we have stopped script
233 m_scriptEngine.myAppDomainManager.StopScript(ad); 213 m_scriptEngine.myAppDomainManager.StopScript(ad);
234 } 214 }
@@ -244,16 +224,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
244 /// <summary> 224 /// <summary>
245 /// Execute a LL-event-function in Script 225 /// Execute a LL-event-function in Script
246 /// </summary> 226 /// </summary>
247 /// <param name="ObjectID">Object the script is located in</param> 227 /// <param name="localID">Object the script is located in</param>
248 /// <param name="ScriptID">Script ID</param> 228 /// <param name="itemID">Script ID</param>
249 /// <param name="FunctionName">Name of function</param> 229 /// <param name="FunctionName">Name of function</param>
250 /// <param name="args">Arguments to pass to function</param> 230 /// <param name="args">Arguments to pass to function</param>
251 internal void ExecuteEvent(IScriptHost ObjectID, string ScriptID, string FunctionName, object[] args) 231 internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
252 { 232 {
253 233
254 // Execute a function in the script 234 // Execute a function in the script
255 m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName); 235 m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
256 LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID); 236 LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(localID, itemID);
257 237
258 // Must be done in correct AppDomain, so leaving it up to the script itself 238 // Must be done in correct AppDomain, so leaving it up to the script itself
259 Script.Exec.ExecuteEvent(FunctionName, args); 239 Script.Exec.ExecuteEvent(FunctionName, args);