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authorTedd Hansen2007-08-13 19:39:51 +0000
committerTedd Hansen2007-08-13 19:39:51 +0000
commit876f71cf931b887a3132ce719a4cc539b77cbca9 (patch)
treea1b31e54c85218deedcc257ad693e0ff64d56f81 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs
parentSetting culture for startup thread to invariant. Config now read correctly on... (diff)
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(DotNet) ScriptEngine is now loaded and added to Scene during startup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs)4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
index bc735c9..3c3b5a7 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs
@@ -30,9 +30,9 @@ using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32//TODO: WHERE TO PLACE THIS? 32//TODO: WHERE TO PLACE THIS?
33namespace OpenSim.Region.ScriptEngine.DotNetEngine 33namespace OpenSim.Region.Environment.Scenes.Scripting
34{ 34{
35 interface ScriptEngineInterface 35 public interface ScriptEngineInterface
36 { 36 {
37 void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld); 37 void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld);
38 void Shutdown(); 38 void Shutdown();