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authorTedd Hansen2007-08-09 18:57:41 +0000
committerTedd Hansen2007-08-09 18:57:41 +0000
commit6829c45cb3d490f54f001de9349e64ee75a8c9af (patch)
tree98b4a25dde0c7531459300cb4763c8bdc3948b12 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
parentDeleted old LSLEngine files (those under Scene.Scripting) (diff)
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ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 35afaf7..a1e2e1d 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
38 // This is the root object for ScriptEngine 38 // This is the root object for ScriptEngine
39 // 39 //
40 40
41 internal TempWorldInterface World; 41 internal OpenSim.Region.Environment.Scenes.Scene World;
42 internal EventManager myEventManager; // Handles and queues incoming events from OpenSim 42 internal EventManager myEventManager; // Handles and queues incoming events from OpenSim
43 internal EventQueueManager myEventQueueManager; // Executes events 43 internal EventQueueManager myEventQueueManager; // Executes events
44 internal ScriptManager myScriptManager; // Load, unload and execute scripts 44 internal ScriptManager myScriptManager; // Load, unload and execute scripts
@@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
48 Common.SendToDebug("ScriptEngine Object Initialized"); 48 Common.SendToDebug("ScriptEngine Object Initialized");
49 } 49 }
50 50
51 public void InitializeEngine(TempWorldInterface Sceneworld) 51 public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld)
52 { 52 {
53 World = Sceneworld; 53 World = Sceneworld;
54 Common.SendToDebug("ScriptEngine InitializeEngine()"); 54 Common.SendToDebug("ScriptEngine InitializeEngine()");