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author | Tedd Hansen | 2007-08-09 18:57:41 +0000 |
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committer | Tedd Hansen | 2007-08-09 18:57:41 +0000 |
commit | 6829c45cb3d490f54f001de9349e64ee75a8c9af (patch) | |
tree | 98b4a25dde0c7531459300cb4763c8bdc3948b12 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |
parent | Deleted old LSLEngine files (those under Scene.Scripting) (diff) | |
download | opensim-SC-6829c45cb3d490f54f001de9349e64ee75a8c9af.zip opensim-SC-6829c45cb3d490f54f001de9349e64ee75a8c9af.tar.gz opensim-SC-6829c45cb3d490f54f001de9349e64ee75a8c9af.tar.bz2 opensim-SC-6829c45cb3d490f54f001de9349e64ee75a8c9af.tar.xz |
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 35afaf7..a1e2e1d 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
38 | // This is the root object for ScriptEngine | 38 | // This is the root object for ScriptEngine |
39 | // | 39 | // |
40 | 40 | ||
41 | internal TempWorldInterface World; | 41 | internal OpenSim.Region.Environment.Scenes.Scene World; |
42 | internal EventManager myEventManager; // Handles and queues incoming events from OpenSim | 42 | internal EventManager myEventManager; // Handles and queues incoming events from OpenSim |
43 | internal EventQueueManager myEventQueueManager; // Executes events | 43 | internal EventQueueManager myEventQueueManager; // Executes events |
44 | internal ScriptManager myScriptManager; // Load, unload and execute scripts | 44 | internal ScriptManager myScriptManager; // Load, unload and execute scripts |
@@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
48 | Common.SendToDebug("ScriptEngine Object Initialized"); | 48 | Common.SendToDebug("ScriptEngine Object Initialized"); |
49 | } | 49 | } |
50 | 50 | ||
51 | public void InitializeEngine(TempWorldInterface Sceneworld) | 51 | public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld) |
52 | { | 52 | { |
53 | World = Sceneworld; | 53 | World = Sceneworld; |
54 | Common.SendToDebug("ScriptEngine InitializeEngine()"); | 54 | Common.SendToDebug("ScriptEngine InitializeEngine()"); |