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author | Melanie | 2009-10-27 20:28:12 +0000 |
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committer | Melanie | 2009-10-27 20:28:12 +0000 |
commit | 0d37883bfdb1c8e15187f63f170765c7909a6650 (patch) | |
tree | 25a5d722292d038d1ca314199b29efed54aed426 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |
parent | Merge branch 'master' into vehicles (diff) | |
parent | Remove the rest of SECS. It was never used, except by an experimental version (diff) | |
download | opensim-SC-0d37883bfdb1c8e15187f63f170765c7909a6650.zip opensim-SC-0d37883bfdb1c8e15187f63f170765c7909a6650.tar.gz opensim-SC-0d37883bfdb1c8e15187f63f170765c7909a6650.tar.bz2 opensim-SC-0d37883bfdb1c8e15187f63f170765c7909a6650.tar.xz |
Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 485 |
1 files changed, 0 insertions, 485 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs deleted file mode 100644 index 9806218..0000000 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ /dev/null | |||
@@ -1,485 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.CoreModules.Framework.EventQueue; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
38 | using OpenMetaverse; | ||
39 | using OpenMetaverse.StructuredData; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
42 | |||
43 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
44 | { | ||
45 | [Serializable] | ||
46 | public class ScriptEngine : INonSharedRegionModule, IScriptEngine, IScriptModule | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | public static List<ScriptEngine> ScriptEngines = | ||
51 | new List<ScriptEngine>(); | ||
52 | |||
53 | private Scene m_Scene; | ||
54 | public Scene World | ||
55 | { | ||
56 | get { return m_Scene; } | ||
57 | } | ||
58 | |||
59 | // Handles and queues incoming events from OpenSim | ||
60 | public EventManager m_EventManager; | ||
61 | |||
62 | // Executes events, handles script threads | ||
63 | public EventQueueManager m_EventQueueManager; | ||
64 | |||
65 | // Load, unload and execute scripts | ||
66 | public ScriptManager m_ScriptManager; | ||
67 | |||
68 | // Handles loading/unloading of scripts into AppDomains | ||
69 | public AppDomainManager m_AppDomainManager; | ||
70 | |||
71 | // Thread that does different kinds of maintenance, | ||
72 | // for example refreshing config and killing scripts | ||
73 | // that has been running too long | ||
74 | public static MaintenanceThread m_MaintenanceThread; | ||
75 | |||
76 | private IConfigSource m_ConfigSource; | ||
77 | public IConfig ScriptConfigSource; | ||
78 | private bool m_enabled = false; | ||
79 | |||
80 | public IConfig Config | ||
81 | { | ||
82 | get { return ScriptConfigSource; } | ||
83 | } | ||
84 | |||
85 | public IConfigSource ConfigSource | ||
86 | { | ||
87 | get { return m_ConfigSource; } | ||
88 | } | ||
89 | |||
90 | // How many seconds between re-reading config-file. | ||
91 | // 0 = never. ScriptEngine will try to adjust to new config changes. | ||
92 | public int RefreshConfigFileSeconds { | ||
93 | get { return (int)(RefreshConfigFilens / 10000000); } | ||
94 | set { RefreshConfigFilens = value * 10000000; } | ||
95 | } | ||
96 | |||
97 | public long RefreshConfigFilens; | ||
98 | |||
99 | public string ScriptEngineName | ||
100 | { | ||
101 | get { return "ScriptEngine.DotNetEngine"; } | ||
102 | } | ||
103 | |||
104 | public IScriptModule ScriptModule | ||
105 | { | ||
106 | get { return this; } | ||
107 | } | ||
108 | |||
109 | public event ScriptRemoved OnScriptRemoved; | ||
110 | public event ObjectRemoved OnObjectRemoved; | ||
111 | |||
112 | public ScriptEngine() | ||
113 | { | ||
114 | // For logging, just need any instance, doesn't matter | ||
115 | Common.mySE = this; | ||
116 | |||
117 | lock (ScriptEngines) | ||
118 | { | ||
119 | // Keep a list of ScriptEngines for shared threads | ||
120 | // to process all instances | ||
121 | ScriptEngines.Add(this); | ||
122 | } | ||
123 | } | ||
124 | |||
125 | public void Initialise(IConfigSource config) | ||
126 | { | ||
127 | m_ConfigSource = config; | ||
128 | } | ||
129 | |||
130 | public void AddRegion(Scene Sceneworld) | ||
131 | { | ||
132 | // Make sure we have config | ||
133 | if (ConfigSource.Configs[ScriptEngineName] == null) | ||
134 | ConfigSource.AddConfig(ScriptEngineName); | ||
135 | |||
136 | ScriptConfigSource = ConfigSource.Configs[ScriptEngineName]; | ||
137 | |||
138 | m_enabled = ScriptConfigSource.GetBoolean("Enabled", true); | ||
139 | if (!m_enabled) | ||
140 | return; | ||
141 | |||
142 | m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing"); | ||
143 | |||
144 | m_Scene = Sceneworld; | ||
145 | |||
146 | // Create all objects we'll be using | ||
147 | m_EventQueueManager = new EventQueueManager(this); | ||
148 | m_EventManager = new EventManager(this, true); | ||
149 | |||
150 | // We need to start it | ||
151 | m_ScriptManager = new ScriptManager(this); | ||
152 | m_ScriptManager.Setup(); | ||
153 | m_AppDomainManager = new AppDomainManager(this); | ||
154 | if (m_MaintenanceThread == null) | ||
155 | m_MaintenanceThread = new MaintenanceThread(); | ||
156 | |||
157 | m_log.Info("[" + ScriptEngineName + "]: Reading configuration "+ | ||
158 | "from config section \"" + ScriptEngineName + "\""); | ||
159 | |||
160 | ReadConfig(); | ||
161 | |||
162 | m_Scene.StackModuleInterface<IScriptModule>(this); | ||
163 | } | ||
164 | |||
165 | public void RemoveRegion(Scene scene) | ||
166 | { | ||
167 | } | ||
168 | |||
169 | public void RegionLoaded(Scene scene) | ||
170 | { | ||
171 | if (!m_enabled) | ||
172 | return; | ||
173 | |||
174 | m_EventManager.HookUpEvents(); | ||
175 | |||
176 | m_Scene.EventManager.OnScriptReset += OnScriptReset; | ||
177 | m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning; | ||
178 | m_Scene.EventManager.OnStartScript += OnStartScript; | ||
179 | m_Scene.EventManager.OnStopScript += OnStopScript; | ||
180 | |||
181 | m_ScriptManager.Start(); | ||
182 | } | ||
183 | |||
184 | public void Shutdown() | ||
185 | { | ||
186 | // We are shutting down | ||
187 | lock (ScriptEngines) | ||
188 | { | ||
189 | ScriptEngines.Remove(this); | ||
190 | } | ||
191 | } | ||
192 | |||
193 | public void ReadConfig() | ||
194 | { | ||
195 | RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 0); | ||
196 | |||
197 | if (m_EventQueueManager != null) m_EventQueueManager.ReadConfig(); | ||
198 | if (m_EventManager != null) m_EventManager.ReadConfig(); | ||
199 | if (m_ScriptManager != null) m_ScriptManager.ReadConfig(); | ||
200 | if (m_AppDomainManager != null) m_AppDomainManager.ReadConfig(); | ||
201 | if (m_MaintenanceThread != null) m_MaintenanceThread.ReadConfig(); | ||
202 | } | ||
203 | |||
204 | #region IRegionModule | ||
205 | |||
206 | public void Close() | ||
207 | { | ||
208 | } | ||
209 | |||
210 | public Type ReplaceableInterface | ||
211 | { | ||
212 | get { return null; } | ||
213 | } | ||
214 | |||
215 | public string Name | ||
216 | { | ||
217 | get { return "Common." + ScriptEngineName; } | ||
218 | } | ||
219 | |||
220 | public bool IsSharedModule | ||
221 | { | ||
222 | get { return false; } | ||
223 | } | ||
224 | |||
225 | public bool PostObjectEvent(uint localID, EventParams p) | ||
226 | { | ||
227 | return m_EventQueueManager.AddToObjectQueue(localID, p.EventName, | ||
228 | p.DetectParams, p.Params); | ||
229 | } | ||
230 | |||
231 | public bool PostScriptEvent(UUID itemID, EventParams p) | ||
232 | { | ||
233 | uint localID = m_ScriptManager.GetLocalID(itemID); | ||
234 | return m_EventQueueManager.AddToScriptQueue(localID, itemID, | ||
235 | p.EventName, p.DetectParams, p.Params); | ||
236 | } | ||
237 | |||
238 | public bool PostScriptEvent(UUID itemID, string name, Object[] p) | ||
239 | { | ||
240 | Object[] lsl_p = new Object[p.Length]; | ||
241 | for (int i = 0; i < p.Length ; i++) | ||
242 | { | ||
243 | if (p[i] is int) | ||
244 | lsl_p[i] = new LSL_Types.LSLInteger((int)p[i]); | ||
245 | else if (p[i] is string) | ||
246 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | ||
247 | else if (p[i] is Vector3) | ||
248 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | ||
249 | else if (p[i] is Quaternion) | ||
250 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | ||
251 | else if (p[i] is float) | ||
252 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | ||
253 | else | ||
254 | lsl_p[i] = p[i]; | ||
255 | } | ||
256 | |||
257 | return PostScriptEvent(itemID, new EventParams(name, lsl_p, new DetectParams[0])); | ||
258 | } | ||
259 | |||
260 | public bool PostObjectEvent(UUID itemID, string name, Object[] p) | ||
261 | { | ||
262 | SceneObjectPart part = m_Scene.GetSceneObjectPart(itemID); | ||
263 | if (part == null) | ||
264 | return false; | ||
265 | |||
266 | Object[] lsl_p = new Object[p.Length]; | ||
267 | for (int i = 0; i < p.Length ; i++) | ||
268 | { | ||
269 | if (p[i] is int) | ||
270 | lsl_p[i] = new LSL_Types.LSLInteger((int)p[i]); | ||
271 | else if (p[i] is string) | ||
272 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | ||
273 | else if (p[i] is Vector3) | ||
274 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | ||
275 | else if (p[i] is Quaternion) | ||
276 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | ||
277 | else if (p[i] is float) | ||
278 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | ||
279 | else | ||
280 | lsl_p[i] = p[i]; | ||
281 | } | ||
282 | |||
283 | return PostObjectEvent(part.LocalId, new EventParams(name, lsl_p, new DetectParams[0])); | ||
284 | } | ||
285 | |||
286 | public DetectParams GetDetectParams(UUID itemID, int number) | ||
287 | { | ||
288 | uint localID = m_ScriptManager.GetLocalID(itemID); | ||
289 | if (localID == 0) | ||
290 | return null; | ||
291 | |||
292 | InstanceData id = m_ScriptManager.GetScript(localID, itemID); | ||
293 | |||
294 | if (id == null) | ||
295 | return null; | ||
296 | |||
297 | DetectParams[] det = m_ScriptManager.GetDetectParams(id); | ||
298 | |||
299 | if (number < 0 || number >= det.Length) | ||
300 | return null; | ||
301 | |||
302 | return det[number]; | ||
303 | } | ||
304 | |||
305 | public int GetStartParameter(UUID itemID) | ||
306 | { | ||
307 | return m_ScriptManager.GetStartParameter(itemID); | ||
308 | } | ||
309 | |||
310 | public void SetMinEventDelay(UUID itemID, double delay) | ||
311 | { | ||
312 | // TODO in DotNet, done in XEngine | ||
313 | throw new NotImplementedException(); | ||
314 | } | ||
315 | |||
316 | #endregion | ||
317 | |||
318 | public void SetState(UUID itemID, string state) | ||
319 | { | ||
320 | uint localID = m_ScriptManager.GetLocalID(itemID); | ||
321 | if (localID == 0) | ||
322 | return; | ||
323 | |||
324 | InstanceData id = m_ScriptManager.GetScript(localID, itemID); | ||
325 | |||
326 | if (id == null) | ||
327 | return; | ||
328 | |||
329 | string currentState = id.State; | ||
330 | |||
331 | if (currentState != state) | ||
332 | { | ||
333 | try | ||
334 | { | ||
335 | m_EventManager.state_exit(localID); | ||
336 | |||
337 | } | ||
338 | catch (AppDomainUnloadedException) | ||
339 | { | ||
340 | m_log.Error("[SCRIPT]: state change called when "+ | ||
341 | "script was unloaded. Nothing to worry about, "+ | ||
342 | "but noting the occurance"); | ||
343 | } | ||
344 | |||
345 | id.State = state; | ||
346 | |||
347 | try | ||
348 | { | ||
349 | int eventFlags = m_ScriptManager.GetStateEventFlags(localID, | ||
350 | itemID); | ||
351 | |||
352 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | ||
353 | if (part != null) | ||
354 | part.SetScriptEvents(itemID, eventFlags); | ||
355 | |||
356 | m_EventManager.state_entry(localID); | ||
357 | } | ||
358 | catch (AppDomainUnloadedException) | ||
359 | { | ||
360 | m_log.Error("[SCRIPT]: state change called when "+ | ||
361 | "script was unloaded. Nothing to worry about, but "+ | ||
362 | "noting the occurance"); | ||
363 | } | ||
364 | } | ||
365 | } | ||
366 | |||
367 | public bool GetScriptState(UUID itemID) | ||
368 | { | ||
369 | uint localID = m_ScriptManager.GetLocalID(itemID); | ||
370 | if (localID == 0) | ||
371 | return false; | ||
372 | |||
373 | InstanceData id = m_ScriptManager.GetScript(localID, itemID); | ||
374 | if (id == null) | ||
375 | return false; | ||
376 | |||
377 | return id.Running; | ||
378 | } | ||
379 | |||
380 | public void SetScriptState(UUID itemID, bool state) | ||
381 | { | ||
382 | uint localID = m_ScriptManager.GetLocalID(itemID); | ||
383 | if (localID == 0) | ||
384 | return; | ||
385 | |||
386 | InstanceData id = m_ScriptManager.GetScript(localID, itemID); | ||
387 | if (id == null) | ||
388 | return; | ||
389 | |||
390 | if (!id.Disabled) | ||
391 | id.Running = state; | ||
392 | } | ||
393 | |||
394 | public void ApiResetScript(UUID itemID) | ||
395 | { | ||
396 | uint localID = m_ScriptManager.GetLocalID(itemID); | ||
397 | if (localID == 0) | ||
398 | return; | ||
399 | |||
400 | m_ScriptManager.ResetScript(localID, itemID); | ||
401 | } | ||
402 | |||
403 | public void ResetScript(UUID itemID) | ||
404 | { | ||
405 | uint localID = m_ScriptManager.GetLocalID(itemID); | ||
406 | if (localID == 0) | ||
407 | return; | ||
408 | |||
409 | m_ScriptManager.ResetScript(localID, itemID); | ||
410 | } | ||
411 | |||
412 | public void OnScriptReset(uint localID, UUID itemID) | ||
413 | { | ||
414 | ResetScript(itemID); | ||
415 | } | ||
416 | |||
417 | public void OnStartScript(uint localID, UUID itemID) | ||
418 | { | ||
419 | InstanceData id = m_ScriptManager.GetScript(localID, itemID); | ||
420 | if (id == null) | ||
421 | return; | ||
422 | |||
423 | if (!id.Disabled) | ||
424 | id.Running = true; | ||
425 | } | ||
426 | |||
427 | public void OnStopScript(uint localID, UUID itemID) | ||
428 | { | ||
429 | InstanceData id = m_ScriptManager.GetScript(localID, itemID); | ||
430 | if (id == null) | ||
431 | return; | ||
432 | |||
433 | id.Running = false; | ||
434 | } | ||
435 | |||
436 | public void OnGetScriptRunning(IClientAPI controllingClient, | ||
437 | UUID objectID, UUID itemID) | ||
438 | { | ||
439 | uint localID = m_ScriptManager.GetLocalID(itemID); | ||
440 | if (localID == 0) | ||
441 | return; | ||
442 | |||
443 | InstanceData id = m_ScriptManager.GetScript(localID, itemID); | ||
444 | if (id == null) | ||
445 | return; | ||
446 | |||
447 | IEventQueue eq = World.RequestModuleInterface<IEventQueue>(); | ||
448 | if (eq == null) | ||
449 | { | ||
450 | controllingClient.SendScriptRunningReply(objectID, itemID, | ||
451 | id.Running); | ||
452 | } | ||
453 | else | ||
454 | { | ||
455 | eq.Enqueue(EventQueueHelper.ScriptRunningReplyEvent(objectID, itemID, id.Running, true), | ||
456 | controllingClient.AgentId); | ||
457 | } | ||
458 | } | ||
459 | |||
460 | public IScriptApi GetApi(UUID itemID, string name) | ||
461 | { | ||
462 | return m_ScriptManager.GetApi(itemID, name); | ||
463 | } | ||
464 | |||
465 | public IScriptWorkItem QueueEventHandler(Object o) | ||
466 | { | ||
467 | return null; | ||
468 | } | ||
469 | |||
470 | public string GetAssemblyName(UUID itemID) | ||
471 | { | ||
472 | return ""; | ||
473 | } | ||
474 | |||
475 | public string GetXMLState(UUID itemID) | ||
476 | { | ||
477 | return ""; | ||
478 | } | ||
479 | |||
480 | public bool CanBeDeleted(UUID itemID) | ||
481 | { | ||
482 | return true; | ||
483 | } | ||
484 | } | ||
485 | } | ||