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author | Tedd Hansen | 2007-09-13 11:11:08 +0000 |
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committer | Tedd Hansen | 2007-09-13 11:11:08 +0000 |
commit | cef8c5e9d7ce49cc47e7ef1816465064d889d6d5 (patch) | |
tree | eb50e06403d1270b5eb6ce1456e2c9d44b3c6488 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |
parent | Backup is now optional on classes (diff) | |
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Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index c743321..73cf851 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -45,11 +45,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
45 | { | 45 | { |
46 | 46 | ||
47 | internal OpenSim.Region.Environment.Scenes.Scene World; | 47 | internal OpenSim.Region.Environment.Scenes.Scene World; |
48 | internal EventManager myEventManager; // Handles and queues incoming events from OpenSim | 48 | internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim |
49 | internal EventQueueManager myEventQueueManager; // Executes events | 49 | internal EventQueueManager m_EventQueueManager; // Executes events |
50 | internal ScriptManager myScriptManager; // Load, unload and execute scripts | 50 | internal ScriptManager m_ScriptManager; // Load, unload and execute scripts |
51 | internal AppDomainManager myAppDomainManager; | 51 | internal AppDomainManager m_AppDomainManager; |
52 | internal LSLLongCmdHandler myLSLLongCmdHandler; | 52 | internal LSLLongCmdHandler m_LSLLongCmdHandler; |
53 | 53 | ||
54 | private OpenSim.Framework.Console.LogBase m_log; | 54 | private OpenSim.Framework.Console.LogBase m_log; |
55 | 55 | ||
@@ -75,11 +75,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
75 | //m_logger.Status("ScriptEngine", "InitializeEngine"); | 75 | //m_logger.Status("ScriptEngine", "InitializeEngine"); |
76 | 76 | ||
77 | // Create all objects we'll be using | 77 | // Create all objects we'll be using |
78 | myEventQueueManager = new EventQueueManager(this); | 78 | m_EventQueueManager = new EventQueueManager(this); |
79 | myEventManager = new EventManager(this); | 79 | m_EventManager = new EventManager(this); |
80 | myScriptManager = new ScriptManager(this); | 80 | m_ScriptManager = new ScriptManager(this); |
81 | myAppDomainManager = new AppDomainManager(); | 81 | m_AppDomainManager = new AppDomainManager(); |
82 | myLSLLongCmdHandler = new LSLLongCmdHandler(this); | 82 | m_LSLLongCmdHandler = new LSLLongCmdHandler(this); |
83 | 83 | ||
84 | // Should we iterate the region for scripts that needs starting? | 84 | // Should we iterate the region for scripts that needs starting? |
85 | // Or can we assume we are loaded before anything else so we can use proper events? | 85 | // Or can we assume we are loaded before anything else so we can use proper events? |