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authorMW2007-09-08 07:50:31 +0000
committerMW2007-09-08 07:50:31 +0000
commitc29df824c2db40ccdfbaf7ac6f166c578d77db3a (patch)
tree1e9513d9c5f8d9da48ece5ce796f4d80b5796d82 /OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
parentadded SQLiteAssetData class first pass. This should work, (diff)
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Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs33
1 files changed, 31 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index d0823d0..694059c 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -30,8 +30,9 @@ using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33//using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34using OpenSim.Region.Environment.Scenes.Scripting; 34using OpenSim.Region.Environment.Scenes.Scripting;
35using OpenSim.Region.Environment.Interfaces;
35using libsecondlife; 36using libsecondlife;
36 37
37namespace OpenSim.Region.ScriptEngine.DotNetEngine 38namespace OpenSim.Region.ScriptEngine.DotNetEngine
@@ -40,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
40 /// This is the root object for ScriptEngine 41 /// This is the root object for ScriptEngine
41 /// </summary> 42 /// </summary>
42 [Serializable] 43 [Serializable]
43 public class ScriptEngine : OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface 44 public class ScriptEngine :IRegionModule
44 { 45 {
45 46
46 internal OpenSim.Region.Environment.Scenes.Scene World; 47 internal OpenSim.Region.Environment.Scenes.Scene World;
@@ -99,5 +100,33 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
99 // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID); 100 // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
100 // myScriptManager.StartScript(ScriptID, ObjectID); 101 // myScriptManager.StartScript(ScriptID, ObjectID);
101 //} 102 //}
103
104 #region IRegionModule
105
106 public void Initialise(Scene scene)
107 {
108 this.InitializeEngine(scene, MainLog.Instance);
109 }
110
111 public void PostInitialise()
112 {
113
114 }
115
116 public void CloseDown()
117 {
118 }
119
120 public string GetName()
121 {
122 return "LSLScriptingModule";
123 }
124
125 public bool IsSharedModule()
126 {
127 return false;
128 }
129
130 #endregion
102 } 131 }
103} 132}