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authorJohn Hurliman2009-10-06 02:50:59 -0700
committerJohn Hurliman2009-10-06 02:50:59 -0700
commit2519f071f2c592aeea0414c8b2871e5df623271c (patch)
treede014d0e325a3cdcb8581849664ca2a8765021e1 /OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
parent* Continued work on the new LLUDP implementation. Appears to be functioning, ... (diff)
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Fixing a few compile errors in the previous commit
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
index 8bafe77..7ffdb1a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
@@ -97,7 +97,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
97 MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; 97 MaintenanceThreadThread.Name = "ScriptMaintenanceThread";
98 MaintenanceThreadThread.IsBackground = true; 98 MaintenanceThreadThread.IsBackground = true;
99 MaintenanceThreadThread.Start(); 99 MaintenanceThreadThread.Start();
100 ThreadTracker.Add(MaintenanceThreadThread);
101 } 100 }
102 } 101 }
103 102