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authorTedd Hansen2007-08-25 20:34:54 +0000
committerTedd Hansen2007-08-25 20:34:54 +0000
commit80234b98e5dd03de08229fb5cc6dd2a42e70ec24 (patch)
treefcc566aa0855c79655a5749be245cd16db7cd5aa /OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
parentTest to see if this change improves or makes worse the texture sending bug (diff)
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Removal of script that was unable to compile no longer crashes server.
Displays script compile error messages in-world.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
index e2c039c..2395dbd 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
@@ -131,7 +131,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
131 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) 131 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
132 { 132 {
133 // Add it to queue 133 // Add it to queue
134 //Console.WriteLine("Enqueue timer event: " + ts.next.ToUniversalTime().ToString("HH:mm:ss") + " > " + DateTime.Now.ToUniversalTime().ToString("HH:mm:ss"));
135 myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); 134 myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
136 // set next interval 135 // set next interval
137 136