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author | John Hurliman | 2009-10-27 13:31:04 -0700 |
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committer | John Hurliman | 2009-10-27 13:31:04 -0700 |
commit | 2525810e2a1b23f9c5b17b3d075e02c0c6255e2c (patch) | |
tree | f4312229b82d5edf8477920a97e7e79c40379473 /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |
parent | Lowering the position tolerance of terse updates for ScenePresences to mitiga... (diff) | |
download | opensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.zip opensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.gz opensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.bz2 opensim-SC-2525810e2a1b23f9c5b17b3d075e02c0c6255e2c.tar.xz |
Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | 428 |
1 files changed, 0 insertions, 428 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs deleted file mode 100644 index 51fd41a..0000000 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs +++ /dev/null | |||
@@ -1,428 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using System.Text.RegularExpressions; | ||
33 | using System.Threading; | ||
34 | using System.Globalization; | ||
35 | using OpenMetaverse; | ||
36 | using log4net; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Region.Framework.Scenes.Scripting; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.CodeTools; | ||
42 | |||
43 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
44 | { | ||
45 | // Because every thread needs some data set for it | ||
46 | // (time started to execute current function), it will do its work | ||
47 | // within a class | ||
48 | public class EventQueueThreadClass | ||
49 | { | ||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | // How many ms to sleep if queue is empty | ||
53 | private static int nothingToDoSleepms;// = 50; | ||
54 | private static ThreadPriority MyThreadPriority; | ||
55 | |||
56 | public long LastExecutionStarted; | ||
57 | public bool InExecution = false; | ||
58 | public bool KillCurrentScript = false; | ||
59 | |||
60 | //private EventQueueManager eventQueueManager; | ||
61 | public Thread EventQueueThread; | ||
62 | private static int ThreadCount = 0; | ||
63 | |||
64 | private string ScriptEngineName = "ScriptEngine.Common"; | ||
65 | |||
66 | public EventQueueThreadClass()//EventQueueManager eqm | ||
67 | { | ||
68 | CultureInfo USCulture = new CultureInfo("en-US"); | ||
69 | Thread.CurrentThread.CurrentCulture = USCulture; | ||
70 | |||
71 | //eventQueueManager = eqm; | ||
72 | ReadConfig(); | ||
73 | Start(); | ||
74 | } | ||
75 | |||
76 | ~EventQueueThreadClass() | ||
77 | { | ||
78 | Stop(); | ||
79 | } | ||
80 | |||
81 | public void ReadConfig() | ||
82 | { | ||
83 | lock (ScriptEngine.ScriptEngines) | ||
84 | { | ||
85 | foreach (ScriptEngine m_ScriptEngine in | ||
86 | ScriptEngine.ScriptEngines) | ||
87 | { | ||
88 | ScriptEngineName = m_ScriptEngine.ScriptEngineName; | ||
89 | nothingToDoSleepms = | ||
90 | m_ScriptEngine.ScriptConfigSource.GetInt( | ||
91 | "SleepTimeIfNoScriptExecutionMs", 50); | ||
92 | |||
93 | string pri = m_ScriptEngine.ScriptConfigSource.GetString( | ||
94 | "ScriptThreadPriority", "BelowNormal"); | ||
95 | |||
96 | switch (pri.ToLower()) | ||
97 | { | ||
98 | case "lowest": | ||
99 | MyThreadPriority = ThreadPriority.Lowest; | ||
100 | break; | ||
101 | case "belownormal": | ||
102 | MyThreadPriority = ThreadPriority.BelowNormal; | ||
103 | break; | ||
104 | case "normal": | ||
105 | MyThreadPriority = ThreadPriority.Normal; | ||
106 | break; | ||
107 | case "abovenormal": | ||
108 | MyThreadPriority = ThreadPriority.AboveNormal; | ||
109 | break; | ||
110 | case "highest": | ||
111 | MyThreadPriority = ThreadPriority.Highest; | ||
112 | break; | ||
113 | default: | ||
114 | MyThreadPriority = ThreadPriority.BelowNormal; | ||
115 | m_log.Error( | ||
116 | "[ScriptEngine.DotNetEngine]: Unknown "+ | ||
117 | "priority type \"" + pri + | ||
118 | "\" in config file. Defaulting to "+ | ||
119 | "\"BelowNormal\"."); | ||
120 | break; | ||
121 | } | ||
122 | } | ||
123 | } | ||
124 | // Now set that priority | ||
125 | if (EventQueueThread != null) | ||
126 | if (EventQueueThread.IsAlive) | ||
127 | EventQueueThread.Priority = MyThreadPriority; | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Start thread | ||
132 | /// </summary> | ||
133 | private void Start() | ||
134 | { | ||
135 | EventQueueThread = Watchdog.StartThread(EventQueueThreadLoop, "EventQueueManagerThread_" + ThreadCount, MyThreadPriority, true); | ||
136 | |||
137 | // Look at this... Don't you wish everyone did that solid | ||
138 | // coding everywhere? :P | ||
139 | |||
140 | if (ThreadCount == int.MaxValue) | ||
141 | ThreadCount = 0; | ||
142 | |||
143 | ThreadCount++; | ||
144 | } | ||
145 | |||
146 | public void Stop() | ||
147 | { | ||
148 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) | ||
149 | { | ||
150 | try | ||
151 | { | ||
152 | EventQueueThread.Abort(); // Send abort | ||
153 | } | ||
154 | catch (Exception) | ||
155 | { | ||
156 | } | ||
157 | } | ||
158 | } | ||
159 | |||
160 | private EventQueueManager.QueueItemStruct BlankQIS = | ||
161 | new EventQueueManager.QueueItemStruct(); | ||
162 | |||
163 | private ScriptEngine lastScriptEngine; | ||
164 | private uint lastLocalID; | ||
165 | private UUID lastItemID; | ||
166 | |||
167 | // Queue processing thread loop | ||
168 | private void EventQueueThreadLoop() | ||
169 | { | ||
170 | CultureInfo USCulture = new CultureInfo("en-US"); | ||
171 | Thread.CurrentThread.CurrentCulture = USCulture; | ||
172 | |||
173 | try | ||
174 | { | ||
175 | while (true) | ||
176 | { | ||
177 | try | ||
178 | { | ||
179 | while (true) | ||
180 | { | ||
181 | DoProcessQueue(); | ||
182 | Watchdog.UpdateThread(); | ||
183 | } | ||
184 | } | ||
185 | catch (ThreadAbortException) | ||
186 | { | ||
187 | m_log.Info("[" + ScriptEngineName + | ||
188 | "]: ThreadAbortException while executing "+ | ||
189 | "function."); | ||
190 | } | ||
191 | catch (SelfDeleteException) // Must delete SOG | ||
192 | { | ||
193 | SceneObjectPart part = | ||
194 | lastScriptEngine.World.GetSceneObjectPart( | ||
195 | lastLocalID); | ||
196 | if (part != null && part.ParentGroup != null) | ||
197 | lastScriptEngine.World.DeleteSceneObject( | ||
198 | part.ParentGroup, false); | ||
199 | } | ||
200 | catch (ScriptDeleteException) // Must delete item | ||
201 | { | ||
202 | SceneObjectPart part = | ||
203 | lastScriptEngine.World.GetSceneObjectPart( | ||
204 | lastLocalID); | ||
205 | if (part != null && part.ParentGroup != null) | ||
206 | part.Inventory.RemoveInventoryItem(lastItemID); | ||
207 | } | ||
208 | catch (Exception e) | ||
209 | { | ||
210 | m_log.ErrorFormat("[{0}]: Exception {1} thrown", ScriptEngineName, e.GetType().ToString()); | ||
211 | throw e; | ||
212 | } | ||
213 | |||
214 | Watchdog.UpdateThread(); | ||
215 | } | ||
216 | } | ||
217 | catch (ThreadAbortException) | ||
218 | { | ||
219 | } | ||
220 | catch (Exception e) | ||
221 | { | ||
222 | // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened | ||
223 | m_log.ErrorFormat( | ||
224 | "[{0}]: Event queue thread terminating with exception. PLEASE REBOOT YOUR SIM - SCRIPT EVENTS WILL NOT WORK UNTIL YOU DO. Exception is {1}", | ||
225 | ScriptEngineName, e); | ||
226 | } | ||
227 | |||
228 | Watchdog.RemoveThread(); | ||
229 | } | ||
230 | |||
231 | public void DoProcessQueue() | ||
232 | { | ||
233 | foreach (ScriptEngine m_ScriptEngine in | ||
234 | new ArrayList(ScriptEngine.ScriptEngines)) | ||
235 | { | ||
236 | lastScriptEngine = m_ScriptEngine; | ||
237 | |||
238 | EventQueueManager.QueueItemStruct QIS = BlankQIS; | ||
239 | bool GotItem = false; | ||
240 | |||
241 | //if (PleaseShutdown) | ||
242 | // return; | ||
243 | |||
244 | if (m_ScriptEngine.m_EventQueueManager == null || | ||
245 | m_ScriptEngine.m_EventQueueManager.eventQueue == null) | ||
246 | continue; | ||
247 | |||
248 | if (m_ScriptEngine.m_EventQueueManager.eventQueue.Count == 0) | ||
249 | { | ||
250 | // Nothing to do? Sleep a bit waiting for something to do | ||
251 | Thread.Sleep(nothingToDoSleepms); | ||
252 | } | ||
253 | else | ||
254 | { | ||
255 | // Something in queue, process | ||
256 | |||
257 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME | ||
258 | // OBJECT IS NOT GOOD | ||
259 | lock (m_ScriptEngine.m_EventQueueManager.eventQueue) | ||
260 | { | ||
261 | GotItem = false; | ||
262 | for (int qc = 0; qc < m_ScriptEngine.m_EventQueueManager.eventQueue.Count; qc++) | ||
263 | { | ||
264 | // Get queue item | ||
265 | QIS = m_ScriptEngine.m_EventQueueManager.eventQueue.Dequeue(); | ||
266 | |||
267 | // Check if object is being processed by | ||
268 | // someone else | ||
269 | if (m_ScriptEngine.m_EventQueueManager.TryLock( | ||
270 | QIS.localID) == false) | ||
271 | { | ||
272 | // Object is already being processed, requeue it | ||
273 | m_ScriptEngine.m_EventQueueManager. | ||
274 | eventQueue.Enqueue(QIS); | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | // We have lock on an object and can process it | ||
279 | GotItem = true; | ||
280 | break; | ||
281 | } | ||
282 | } | ||
283 | } | ||
284 | |||
285 | if (GotItem == true) | ||
286 | { | ||
287 | // Execute function | ||
288 | try | ||
289 | { | ||
290 | // Only pipe event if land supports it. | ||
291 | if (m_ScriptEngine.World.PipeEventsForScript( | ||
292 | QIS.localID)) | ||
293 | { | ||
294 | lastLocalID = QIS.localID; | ||
295 | lastItemID = QIS.itemID; | ||
296 | LastExecutionStarted = DateTime.Now.Ticks; | ||
297 | KillCurrentScript = false; | ||
298 | InExecution = true; | ||
299 | m_ScriptEngine.m_ScriptManager.ExecuteEvent( | ||
300 | QIS.localID, | ||
301 | QIS.itemID, | ||
302 | QIS.functionName, | ||
303 | QIS.llDetectParams, | ||
304 | QIS.param); | ||
305 | |||
306 | InExecution = false; | ||
307 | } | ||
308 | } | ||
309 | catch (TargetInvocationException tie) | ||
310 | { | ||
311 | Exception e = tie.InnerException; | ||
312 | |||
313 | if (e is SelfDeleteException) // Forward it | ||
314 | throw e; | ||
315 | |||
316 | InExecution = false; | ||
317 | string text = FormatException(tie, QIS.LineMap); | ||
318 | |||
319 | // DISPLAY ERROR INWORLD | ||
320 | |||
321 | // if (e.InnerException != null) | ||
322 | // { | ||
323 | // // Send inner exception | ||
324 | // string line = " (unknown line)"; | ||
325 | // Regex rx = new Regex(@"SecondLife\.Script\..+[\s:](?<line>\d+)\.?\r?$", RegexOptions.Compiled); | ||
326 | // if (rx.Match(e.InnerException.ToString()).Success) | ||
327 | // line = " (line " + rx.Match(e.InnerException.ToString()).Result("${line}") + ")"; | ||
328 | // text += e.InnerException.Message.ToString() + line; | ||
329 | // } | ||
330 | // else | ||
331 | // { | ||
332 | // text += "\r\n"; | ||
333 | // // Send normal | ||
334 | // text += e.Message.ToString(); | ||
335 | // } | ||
336 | // if (KillCurrentScript) | ||
337 | // text += "\r\nScript will be deactivated!"; | ||
338 | |||
339 | try | ||
340 | { | ||
341 | if (text.Length >= 1100) | ||
342 | text = text.Substring(0, 1099); | ||
343 | IScriptHost m_host = | ||
344 | m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); | ||
345 | m_ScriptEngine.World.SimChat( | ||
346 | Utils.StringToBytes(text), | ||
347 | ChatTypeEnum.DebugChannel, 2147483647, | ||
348 | m_host.AbsolutePosition, | ||
349 | m_host.Name, m_host.UUID, false); | ||
350 | } | ||
351 | catch (Exception) | ||
352 | { | ||
353 | m_log.Error("[" + | ||
354 | ScriptEngineName + "]: " + | ||
355 | "Unable to send text in-world:\r\n" + | ||
356 | text); | ||
357 | } | ||
358 | finally | ||
359 | { | ||
360 | // So we are done sending message in-world | ||
361 | if (KillCurrentScript) | ||
362 | { | ||
363 | m_ScriptEngine.m_EventQueueManager. | ||
364 | m_ScriptEngine.m_ScriptManager. | ||
365 | StopScript( | ||
366 | QIS.localID, QIS.itemID); | ||
367 | } | ||
368 | } | ||
369 | } | ||
370 | catch (Exception) | ||
371 | { | ||
372 | throw; | ||
373 | } | ||
374 | finally | ||
375 | { | ||
376 | InExecution = false; | ||
377 | m_ScriptEngine.m_EventQueueManager.ReleaseLock( | ||
378 | QIS.localID); | ||
379 | } | ||
380 | } | ||
381 | } | ||
382 | } | ||
383 | } | ||
384 | |||
385 | string FormatException(Exception e, Dictionary<KeyValuePair<int,int>, | ||
386 | KeyValuePair<int,int>> LineMap) | ||
387 | { | ||
388 | if (e.InnerException == null) | ||
389 | return e.ToString(); | ||
390 | |||
391 | string message = "Runtime error:\n" + e.InnerException.StackTrace; | ||
392 | string[] lines = message.Split(new char[] {'\n'}); | ||
393 | |||
394 | foreach (string line in lines) | ||
395 | { | ||
396 | if (line.Contains("SecondLife.Script")) | ||
397 | { | ||
398 | int idx = line.IndexOf(':'); | ||
399 | if (idx != -1) | ||
400 | { | ||
401 | string val = line.Substring(idx+1); | ||
402 | int lineNum = 0; | ||
403 | if (int.TryParse(val, out lineNum)) | ||
404 | { | ||
405 | KeyValuePair<int, int> pos = | ||
406 | Compiler.FindErrorPosition( | ||
407 | lineNum, 0, LineMap); | ||
408 | |||
409 | int scriptLine = pos.Key; | ||
410 | int col = pos.Value; | ||
411 | if (scriptLine == 0) | ||
412 | scriptLine++; | ||
413 | if (col == 0) | ||
414 | col++; | ||
415 | message = string.Format("Runtime error:\n" + | ||
416 | "Line ({0}): {1}", scriptLine - 1, | ||
417 | e.InnerException.Message); | ||
418 | |||
419 | return message; | ||
420 | } | ||
421 | } | ||
422 | } | ||
423 | } | ||
424 | |||
425 | return message; | ||
426 | } | ||
427 | } | ||
428 | } | ||