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authorJohn Hurliman2009-10-06 02:50:59 -0700
committerJohn Hurliman2009-10-06 02:50:59 -0700
commit2519f071f2c592aeea0414c8b2871e5df623271c (patch)
treede014d0e325a3cdcb8581849664ca2a8765021e1 /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
parent* Continued work on the new LLUDP implementation. Appears to be functioning, ... (diff)
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Fixing a few compile errors in the previous commit
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
index 0feb967..583d2ff 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
@@ -138,7 +138,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
138 EventQueueThread.Priority = MyThreadPriority; 138 EventQueueThread.Priority = MyThreadPriority;
139 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; 139 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
140 EventQueueThread.Start(); 140 EventQueueThread.Start();
141 ThreadTracker.Add(EventQueueThread);
142 141
143 // Look at this... Don't you wish everyone did that solid 142 // Look at this... Don't you wish everyone did that solid
144 // coding everywhere? :P 143 // coding everywhere? :P