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author | John Hurliman | 2009-10-06 02:50:59 -0700 |
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committer | John Hurliman | 2009-10-06 02:50:59 -0700 |
commit | 2519f071f2c592aeea0414c8b2871e5df623271c (patch) | |
tree | de014d0e325a3cdcb8581849664ca2a8765021e1 /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |
parent | * Continued work on the new LLUDP implementation. Appears to be functioning, ... (diff) | |
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Fixing a few compile errors in the previous commit
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs index 0feb967..583d2ff 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |||
@@ -138,7 +138,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
138 | EventQueueThread.Priority = MyThreadPriority; | 138 | EventQueueThread.Priority = MyThreadPriority; |
139 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | 139 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; |
140 | EventQueueThread.Start(); | 140 | EventQueueThread.Start(); |
141 | ThreadTracker.Add(EventQueueThread); | ||
142 | 141 | ||
143 | // Look at this... Don't you wish everyone did that solid | 142 | // Look at this... Don't you wish everyone did that solid |
144 | // coding everywhere? :P | 143 | // coding everywhere? :P |