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author | Melanie Thielker | 2008-09-26 13:16:11 +0000 |
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committer | Melanie Thielker | 2008-09-26 13:16:11 +0000 |
commit | 824283ca3c2ab54868ed61fdb0a329221d69e5fa (patch) | |
tree | 9013892fa2afa579bffe8bdcd6a46e2242ed085c /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |
parent | * Wind updates. Still random.. but in 4 directions instead of two! (diff) | |
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Remove all the subclassing complexity and script server interfaces from
DNE and move all of DNE into the DotNetEngine directory. Remove references
that would cause the script runtime to load the entire engine + scene into
each script appdomain. This might help DNE memory consumption.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs (renamed from OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs) | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs index 7f52793..db3f89f 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |||
@@ -36,7 +36,7 @@ using log4net; | |||
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Environment.Scenes.Scripting; | 37 | using OpenSim.Region.Environment.Scenes.Scripting; |
38 | 38 | ||
39 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 39 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
40 | { | 40 | { |
41 | /// <summary> | 41 | /// <summary> |
42 | /// Because every thread needs some data set for it (time started to execute current function), it will do its work within a class | 42 | /// Because every thread needs some data set for it (time started to execute current function), it will do its work within a class |
@@ -103,7 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
103 | break; | 103 | break; |
104 | default: | 104 | default: |
105 | MyThreadPriority = ThreadPriority.BelowNormal; // Default | 105 | MyThreadPriority = ThreadPriority.BelowNormal; // Default |
106 | m_ScriptEngine.Log.Error("[ScriptEngineBase]: Unknown priority type \"" + pri + | 106 | m_ScriptEngine.Log.Error("[ScriptEngine.DotNetEngine]: Unknown priority type \"" + pri + |
107 | "\" in config file. Defaulting to \"BelowNormal\"."); | 107 | "\" in config file. Defaulting to \"BelowNormal\"."); |
108 | break; | 108 | break; |
109 | } | 109 | } |