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author | lbsa71 | 2007-09-14 13:46:05 +0000 |
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committer | lbsa71 | 2007-09-14 13:46:05 +0000 |
commit | f8ddf7429eaeae3a3aae88d4560473c3516d20fd (patch) | |
tree | 91b92e54331971c6162636ade1f7c0b6b91f3afe /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |
parent | * fixed script compilation (diff) | |
download | opensim-SC-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.zip opensim-SC-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.tar.gz opensim-SC-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.tar.bz2 opensim-SC-f8ddf7429eaeae3a3aae88d4560473c3516d20fd.tar.xz |
* Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
* We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index 955e978..aa36ea2 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
197 | IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); | 197 | IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); |
198 | //if (m_host != null) | 198 | //if (m_host != null) |
199 | //{ | 199 | //{ |
200 | m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | 200 | m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); |
201 | } catch { | 201 | } catch { |
202 | //} | 202 | //} |
203 | //else | 203 | //else |