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authorMelanie Thielker2008-09-26 13:16:11 +0000
committerMelanie Thielker2008-09-26 13:16:11 +0000
commit824283ca3c2ab54868ed61fdb0a329221d69e5fa (patch)
tree9013892fa2afa579bffe8bdcd6a46e2242ed085c /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
parent* Wind updates. Still random.. but in 4 directions instead of two! (diff)
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Remove all the subclassing complexity and script server interfaces from
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs (renamed from OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs)2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index b13ab21..7805d67 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -31,7 +31,7 @@ using System.Collections.Generic;
31using OpenMetaverse; 31using OpenMetaverse;
32using OpenSim.Region.ScriptEngine.Shared; 32using OpenSim.Region.ScriptEngine.Shared;
33 33
34namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase 34namespace OpenSim.Region.ScriptEngine.DotNetEngine
35{ 35{
36 /// <summary> 36 /// <summary>
37 /// EventQueueManager handles event queues 37 /// EventQueueManager handles event queues