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author | Tedd Hansen | 2007-08-23 18:43:11 +0000 |
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committer | Tedd Hansen | 2007-08-23 18:43:11 +0000 |
commit | 07836b890ce318fe9b45ff391ba54d515b18ea76 (patch) | |
tree | bbc56467a0b070a655f1ae231a00c440b4a7cfa7 /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |
parent | Added RemovePrim method to the physics plugins interface. (diff) | |
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Lowered priority of script threads. Executing state_entry() event on script rez.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index a436bff..012e60d 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -90,6 +90,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
90 | Thread EventQueueThread = new Thread(EventQueueThreadLoop); | 90 | Thread EventQueueThread = new Thread(EventQueueThreadLoop); |
91 | EventQueueThreads.Add(EventQueueThread); | 91 | EventQueueThreads.Add(EventQueueThread); |
92 | EventQueueThread.IsBackground = true; | 92 | EventQueueThread.IsBackground = true; |
93 | EventQueueThread.Priority = ThreadPriority.BelowNormal; | ||
93 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | 94 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; |
94 | EventQueueThread.Start(); | 95 | EventQueueThread.Start(); |
95 | } | 96 | } |