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authorlbsa712007-08-16 18:40:44 +0000
committerlbsa712007-08-16 18:40:44 +0000
commite53d680d4154ddd730f7b7d4779ab9a95de78fae (patch)
treebad9dee96fdb17ca675bbbc594dc877c67f3cea4 /OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
parentHad to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ... (diff)
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* Now sending manager, host and root host to Script in constructor.
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index ec6a2cd..47e5abe 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
48 // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager 48 // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
49 49
50 // Hook up a test event to our test form 50 // Hook up a test event to our test form
51 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Hooking up dummy-event: touch_start"); 51 myScriptEngine.Log.Verbose("ScriptEngine", "EventManager Hooking up dummy-event: touch_start");
52 // TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER 52 // TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER
53 myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start); 53 myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start);
54 //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start); 54 //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);