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author | Tedd Hansen | 2008-01-12 14:30:22 +0000 |
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committer | Tedd Hansen | 2008-01-12 14:30:22 +0000 |
commit | bacbade369a5244f9bcc611488b59f3bd4c8a564 (patch) | |
tree | 2cd909eff401066a69dba96615cbf736fdd73be5 /OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |
parent | * Trying something to see if it helps teleports and border crossings (diff) | |
download | opensim-SC-bacbade369a5244f9bcc611488b59f3bd4c8a564.zip opensim-SC-bacbade369a5244f9bcc611488b59f3bd4c8a564.tar.gz opensim-SC-bacbade369a5244f9bcc611488b59f3bd4c8a564.tar.bz2 opensim-SC-bacbade369a5244f9bcc611488b59f3bd4c8a564.tar.xz |
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | 259 |
1 files changed, 0 insertions, 259 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs deleted file mode 100644 index a36691d..0000000 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ /dev/null | |||
@@ -1,259 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using libsecondlife; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. | ||
37 | /// </summary> | ||
38 | [Serializable] | ||
39 | public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents | ||
40 | { | ||
41 | |||
42 | // | ||
43 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". | ||
44 | // This class needs a bit of explaining: | ||
45 | // | ||
46 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. | ||
47 | // | ||
48 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. | ||
49 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. | ||
50 | // It will then be delivered to the script by EventQueueManager. | ||
51 | // | ||
52 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. | ||
53 | // | ||
54 | |||
55 | |||
56 | private ScriptEngine myScriptEngine; | ||
57 | //public IScriptHost TEMP_OBJECT_ID; | ||
58 | public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) | ||
59 | { | ||
60 | myScriptEngine = _ScriptEngine; | ||
61 | |||
62 | // Hook up to events from OpenSim | ||
63 | // We may not want to do it because someone is controlling us and will deliver events to us | ||
64 | if (performHookUp) | ||
65 | { | ||
66 | myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); | ||
67 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | ||
68 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; | ||
69 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | ||
70 | // TODO: HOOK ALL EVENTS UP TO SERVER! | ||
71 | } | ||
72 | } | ||
73 | |||
74 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | ||
75 | { | ||
76 | // Add to queue for all scripts in ObjectID object | ||
77 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); | ||
78 | } | ||
79 | |||
80 | public void OnRezScript(uint localID, LLUUID itemID, string script) | ||
81 | { | ||
82 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | ||
83 | script.Length); | ||
84 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); | ||
85 | } | ||
86 | |||
87 | public void OnRemoveScript(uint localID, LLUUID itemID) | ||
88 | { | ||
89 | Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); | ||
90 | myScriptEngine.m_ScriptManager.StopScript( | ||
91 | localID, | ||
92 | itemID | ||
93 | ); | ||
94 | } | ||
95 | |||
96 | // TODO: Replace placeholders below | ||
97 | // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! | ||
98 | // These needs to be hooked up to OpenSim during init of this class | ||
99 | // then queued in EventQueueManager. | ||
100 | // When queued in EventQueueManager they need to be LSL compatible (name and params) | ||
101 | |||
102 | public void state_exit(uint localID, LLUUID itemID) | ||
103 | { | ||
104 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); | ||
105 | } | ||
106 | |||
107 | public void touch(uint localID, LLUUID itemID) | ||
108 | { | ||
109 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); | ||
110 | } | ||
111 | |||
112 | public void touch_end(uint localID, LLUUID itemID) | ||
113 | { | ||
114 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); | ||
115 | } | ||
116 | |||
117 | public void collision_start(uint localID, LLUUID itemID) | ||
118 | { | ||
119 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); | ||
120 | } | ||
121 | |||
122 | public void collision(uint localID, LLUUID itemID) | ||
123 | { | ||
124 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); | ||
125 | } | ||
126 | |||
127 | public void collision_end(uint localID, LLUUID itemID) | ||
128 | { | ||
129 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); | ||
130 | } | ||
131 | |||
132 | public void land_collision_start(uint localID, LLUUID itemID) | ||
133 | { | ||
134 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); | ||
135 | } | ||
136 | |||
137 | public void land_collision(uint localID, LLUUID itemID) | ||
138 | { | ||
139 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); | ||
140 | } | ||
141 | |||
142 | public void land_collision_end(uint localID, LLUUID itemID) | ||
143 | { | ||
144 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); | ||
145 | } | ||
146 | |||
147 | // Handled by long commands | ||
148 | public void timer(uint localID, LLUUID itemID) | ||
149 | { | ||
150 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); | ||
151 | } | ||
152 | |||
153 | public void listen(uint localID, LLUUID itemID) | ||
154 | { | ||
155 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); | ||
156 | } | ||
157 | |||
158 | public void on_rez(uint localID, LLUUID itemID) | ||
159 | { | ||
160 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); | ||
161 | } | ||
162 | |||
163 | public void sensor(uint localID, LLUUID itemID) | ||
164 | { | ||
165 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); | ||
166 | } | ||
167 | |||
168 | public void no_sensor(uint localID, LLUUID itemID) | ||
169 | { | ||
170 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); | ||
171 | } | ||
172 | |||
173 | public void control(uint localID, LLUUID itemID) | ||
174 | { | ||
175 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); | ||
176 | } | ||
177 | |||
178 | public void money(uint localID, LLUUID itemID) | ||
179 | { | ||
180 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); | ||
181 | } | ||
182 | |||
183 | public void email(uint localID, LLUUID itemID) | ||
184 | { | ||
185 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); | ||
186 | } | ||
187 | |||
188 | public void at_target(uint localID, LLUUID itemID) | ||
189 | { | ||
190 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); | ||
191 | } | ||
192 | |||
193 | public void not_at_target(uint localID, LLUUID itemID) | ||
194 | { | ||
195 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); | ||
196 | } | ||
197 | |||
198 | public void at_rot_target(uint localID, LLUUID itemID) | ||
199 | { | ||
200 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); | ||
201 | } | ||
202 | |||
203 | public void not_at_rot_target(uint localID, LLUUID itemID) | ||
204 | { | ||
205 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); | ||
206 | } | ||
207 | |||
208 | public void run_time_permissions(uint localID, LLUUID itemID) | ||
209 | { | ||
210 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); | ||
211 | } | ||
212 | |||
213 | public void changed(uint localID, LLUUID itemID) | ||
214 | { | ||
215 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); | ||
216 | } | ||
217 | |||
218 | public void attach(uint localID, LLUUID itemID) | ||
219 | { | ||
220 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); | ||
221 | } | ||
222 | |||
223 | public void dataserver(uint localID, LLUUID itemID) | ||
224 | { | ||
225 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); | ||
226 | } | ||
227 | |||
228 | public void link_message(uint localID, LLUUID itemID) | ||
229 | { | ||
230 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); | ||
231 | } | ||
232 | |||
233 | public void moving_start(uint localID, LLUUID itemID) | ||
234 | { | ||
235 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); | ||
236 | } | ||
237 | |||
238 | public void moving_end(uint localID, LLUUID itemID) | ||
239 | { | ||
240 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); | ||
241 | } | ||
242 | |||
243 | public void object_rez(uint localID, LLUUID itemID) | ||
244 | { | ||
245 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); | ||
246 | } | ||
247 | |||
248 | public void remote_data(uint localID, LLUUID itemID) | ||
249 | { | ||
250 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); | ||
251 | } | ||
252 | |||
253 | // Handled by long commands | ||
254 | public void http_response(uint localID, LLUUID itemID) | ||
255 | { | ||
256 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); | ||
257 | } | ||
258 | } | ||
259 | } \ No newline at end of file | ||