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author | Sean Dague | 2007-08-09 23:51:26 +0000 |
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committer | Sean Dague | 2007-08-09 23:51:26 +0000 |
commit | 6063d2ce5fc8bae2940f751e80fd821b9e0b2a3e (patch) | |
tree | 083f96a8ac2b7da9b796e430a7980cf3b6020393 /OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |
parent | comment out load from sqlite as this blows up on object creation right now. (diff) | |
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Couldn't leave this one alone. Data is now flowing both ways in
sqlite *but* isn't being added back to the scene on load because
some information (like rootpart) isn't currently exposed enough
to save/restore, and I don't want to change the SceneObjectGroup
definition without MW around to discuss.
A couple of minor changes on the object interface for SceneObjectGroup
and tweaks to this class, and we have persistant prims again.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs')
0 files changed, 0 insertions, 0 deletions