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authorJustin Clarke Casey2008-11-21 21:16:42 +0000
committerJustin Clarke Casey2008-11-21 21:16:42 +0000
commit915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe (patch)
tree1f62bf777f73c4f3fffb2f5237cd7e5eaeddcb6f /OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
parent* Extend sog delete to inventory test to crank the normally async sog deleter... (diff)
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* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index d1dbf94..72766a4 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -268,7 +268,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
268 localID); 268 localID);
269 269
270 TaskInventoryItem item = 270 TaskInventoryItem item =
271 part.GetInventoryItem(itemID); 271 part.Inventory.GetInventoryItem(itemID);
272 272
273 ScenePresence presence = 273 ScenePresence presence =
274 myScriptEngine.World.GetScenePresence( 274 myScriptEngine.World.GetScenePresence(