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author | Tedd Hansen | 2007-08-23 18:43:11 +0000 |
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committer | Tedd Hansen | 2007-08-23 18:43:11 +0000 |
commit | 07836b890ce318fe9b45ff391ba54d515b18ea76 (patch) | |
tree | bbc56467a0b070a655f1ae231a00c440b4a7cfa7 /OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |
parent | Added RemovePrim method to the physics plugins interface. (diff) | |
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Lowered priority of script threads. Executing state_entry() event on script rez.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index a20a95a..ea5500a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
77 | //); | 77 | //); |
78 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); | 78 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); |
79 | myScriptEngine.myScriptManager.StartScript(localID, itemID, script); | 79 | myScriptEngine.myScriptManager.StartScript(localID, itemID, script); |
80 | 80 | myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { }); | |
81 | } | 81 | } |
82 | public void OnRemoveScript(uint localID, LLUUID itemID) | 82 | public void OnRemoveScript(uint localID, LLUUID itemID) |
83 | { | 83 | { |