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authorlbsa712007-12-27 14:00:30 +0000
committerlbsa712007-12-27 14:00:30 +0000
commit87e2a694e200f5774f71d38041247912b5ccf98d (patch)
treee5669eb91e90e378442353242821ba3dad0f1ab2 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler
parent* Fixed the matching logic error on the LLQuat to axiom quat :P (diff)
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* AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs33
1 files changed, 17 insertions, 16 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 63b4773..bc47241 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
459 459
460 public void llSetColor(LSL_Types.Vector3 color, int face) 460 public void llSetColor(LSL_Types.Vector3 color, int face)
461 { 461 {
462 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 462 LLObject.TextureEntry tex = m_host.Shape.Textures;
463 LLColor texcolor; 463 LLColor texcolor;
464 if (face > -1) 464 if (face > -1)
465 { 465 {
@@ -498,7 +498,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
498 498
499 public double llGetAlpha(int face) 499 public double llGetAlpha(int face)
500 { 500 {
501 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 501 LLObject.TextureEntry tex = m_host.Shape.Textures;
502 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color 502 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
503 { 503 {
504 return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); 504 return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
@@ -512,7 +512,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
512 512
513 public void llSetAlpha(double alpha, int face) 513 public void llSetAlpha(double alpha, int face)
514 { 514 {
515 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 515 LLObject.TextureEntry tex = m_host.Shape.Textures;
516 LLColor texcolor; 516 LLColor texcolor;
517 if (face > -1) 517 if (face > -1)
518 { 518 {
@@ -545,7 +545,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
545 545
546 public LSL_Types.Vector3 llGetColor(int face) 546 public LSL_Types.Vector3 llGetColor(int face)
547 { 547 {
548 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 548 LLObject.TextureEntry tex = m_host.Shape.Textures;
549 LLColor texcolor; 549 LLColor texcolor;
550 LSL_Types.Vector3 rgb; 550 LSL_Types.Vector3 rgb;
551 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color 551 if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
@@ -570,7 +570,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
570 570
571 public void llSetTexture(string texture, int face) 571 public void llSetTexture(string texture, int face)
572 { 572 {
573 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 573 LLObject.TextureEntry tex = m_host.Shape.Textures;
574
574 if (face > -1) 575 if (face > -1)
575 { 576 {
576 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 577 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -598,7 +599,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
598 599
599 public void llScaleTexture(double u, double v, int face) 600 public void llScaleTexture(double u, double v, int face)
600 { 601 {
601 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 602 LLObject.TextureEntry tex = m_host.Shape.Textures;
602 if (face > -1) 603 if (face > -1)
603 { 604 {
604 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 605 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -629,7 +630,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
629 630
630 public void llOffsetTexture(double u, double v, int face) 631 public void llOffsetTexture(double u, double v, int face)
631 { 632 {
632 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 633 LLObject.TextureEntry tex = m_host.Shape.Textures;
633 if (face > -1) 634 if (face > -1)
634 { 635 {
635 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 636 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -660,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
660 661
661 public void llRotateTexture(double rotation, int face) 662 public void llRotateTexture(double rotation, int face)
662 { 663 {
663 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 664 LLObject.TextureEntry tex = m_host.Shape.Textures;
664 if (face > -1) 665 if (face > -1)
665 { 666 {
666 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); 667 LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
@@ -688,7 +689,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
688 689
689 public string llGetTexture(int face) 690 public string llGetTexture(int face)
690 { 691 {
691 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 692 LLObject.TextureEntry tex = m_host.Shape.Textures;
692 if (face == -1) 693 if (face == -1)
693 { 694 {
694 face = 0; 695 face = 0;
@@ -1172,7 +1173,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1172 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); 1173 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1173 if (linknumber > -1) 1174 if (linknumber > -1)
1174 { 1175 {
1175 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); 1176 LLObject.TextureEntry tex = part.Shape.Textures;
1176 LLColor texcolor; 1177 LLColor texcolor;
1177 if (face > -1) 1178 if (face > -1)
1178 { 1179 {
@@ -1219,7 +1220,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1219 { 1220 {
1220 linknumber = w; 1221 linknumber = w;
1221 part = m_host.ParentGroup.GetLinkNumPart(linknumber); 1222 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
1222 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); 1223 LLObject.TextureEntry tex = part.Shape.Textures;
1223 LLColor texcolor; 1224 LLColor texcolor;
1224 if (face > -1) 1225 if (face > -1)
1225 { 1226 {
@@ -1467,7 +1468,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1467 1468
1468 public LSL_Types.Vector3 llGetTextureOffset(int face) 1469 public LSL_Types.Vector3 llGetTextureOffset(int face)
1469 { 1470 {
1470 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 1471 LLObject.TextureEntry tex = m_host.Shape.Textures;
1471 LSL_Types.Vector3 offset; 1472 LSL_Types.Vector3 offset;
1472 if (face == -1) 1473 if (face == -1)
1473 { 1474 {
@@ -1481,7 +1482,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1481 1482
1482 public LSL_Types.Vector3 llGetTextureScale(int side) 1483 public LSL_Types.Vector3 llGetTextureScale(int side)
1483 { 1484 {
1484 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 1485 LLObject.TextureEntry tex = m_host.Shape.Textures;
1485 LSL_Types.Vector3 scale; 1486 LSL_Types.Vector3 scale;
1486 if (side == -1) 1487 if (side == -1)
1487 { 1488 {
@@ -1495,7 +1496,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1495 1496
1496 public double llGetTextureRot(int face) 1497 public double llGetTextureRot(int face)
1497 { 1498 {
1498 LLObject.TextureEntry tex = new LLObject.TextureEntry(m_host.Shape.TextureEntry, 0, m_host.Shape.TextureEntry.Length); 1499 LLObject.TextureEntry tex = m_host.Shape.Textures;
1499 if (face == -1) 1500 if (face == -1)
1500 { 1501 {
1501 face = 0; 1502 face = 0;
@@ -2413,7 +2414,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2413 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); 2414 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2414 if (linknumber > -1) 2415 if (linknumber > -1)
2415 { 2416 {
2416 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); 2417 LLObject.TextureEntry tex = part.Shape.Textures;
2417 LLColor texcolor; 2418 LLColor texcolor;
2418 if (face > -1) 2419 if (face > -1)
2419 { 2420 {
@@ -2452,7 +2453,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2452 { 2453 {
2453 linknumber = w; 2454 linknumber = w;
2454 part = m_host.ParentGroup.GetLinkNumPart(linknumber); 2455 part = m_host.ParentGroup.GetLinkNumPart(linknumber);
2455 LLObject.TextureEntry tex = new LLObject.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length); 2456 LLObject.TextureEntry tex = part.Shape.Textures;
2456 LLColor texcolor; 2457 LLColor texcolor;
2457 if (face > -1) 2458 if (face > -1)
2458 { 2459 {