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author | Tedd Hansen | 2007-08-12 18:27:46 +0000 |
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committer | Tedd Hansen | 2007-08-12 18:27:46 +0000 |
commit | d715b0f66c08ffc7c74003b1a583208763bece6f (patch) | |
tree | a258de57cdbbe3deca99c0cff74ec82add94f771 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler | |
parent | LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won... (diff) | |
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LSL_BaseClass now receives scene during init
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index cf91880..896c674 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -8,16 +8,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
8 | public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface | 8 | public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface |
9 | { | 9 | { |
10 | public UInt32 State = 0; | 10 | public UInt32 State = 0; |
11 | internal OpenSim.Region.Environment.Scenes.Scene World; | ||
11 | 12 | ||
12 | public void Start(string FullScriptID) | 13 | public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID) |
13 | { | 14 | { |
15 | World = _World; | ||
14 | Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID); | 16 | Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID); |
15 | 17 | ||
16 | return; | 18 | return; |
17 | } | 19 | } |
18 | 20 | ||
19 | 21 | // | |
20 | 22 | // IMPLEMENT THESE! | |
23 | // | ||
21 | 24 | ||
22 | 25 | ||
23 | 26 | ||