aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler
diff options
context:
space:
mode:
authorTedd Hansen2007-12-31 19:31:40 +0000
committerTedd Hansen2007-12-31 19:31:40 +0000
commita8cb20355c9be4b57ea7a0e4f6691c3f0cfbbde2 (patch)
treea0943948864efd357f2a23f9d911a684a0b7a471 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler
parentChanged type comparison from String to object type (diff)
downloadopensim-SC-a8cb20355c9be4b57ea7a0e4f6691c3f0cfbbde2.zip
opensim-SC-a8cb20355c9be4b57ea7a0e4f6691c3f0cfbbde2.tar.gz
opensim-SC-a8cb20355c9be4b57ea7a0e4f6691c3f0cfbbde2.tar.bz2
opensim-SC-a8cb20355c9be4b57ea7a0e4f6691c3f0cfbbde2.tar.xz
Correction of last commit
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs192
2 files changed, 97 insertions, 97 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index dfdf8f4..109b8e2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
47 dataTypes.Add("void", "void"); 47 dataTypes.Add("void", "void");
48 dataTypes.Add("integer", "int"); 48 dataTypes.Add("integer", "int");
49 dataTypes.Add("float", "double"); 49 dataTypes.Add("float", "double");
50 dataTypes.Add("string", "string"); 50 dataTypes.Add("string", "LSL_Types.String");
51 dataTypes.Add("key", "string"); 51 dataTypes.Add("key", "string");
52 dataTypes.Add("vector", "LSL_Types.Vector3"); 52 dataTypes.Add("vector", "LSL_Types.Vector3");
53 dataTypes.Add("rotation", "LSL_Types.Quaternion"); 53 dataTypes.Add("rotation", "LSL_Types.Quaternion");
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 77f31b5..0ad10cc 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
88 { 88 {
89 //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); 89 //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
90 // return null; 90 // return null;
91 ILease lease = (ILease) base.InitializeLifetimeService(); 91 ILease lease = (ILease)base.InitializeLifetimeService();
92 92
93 if (lease.CurrentState == LeaseState.Initial) 93 if (lease.CurrentState == LeaseState.Initial)
94 { 94 {
@@ -108,43 +108,43 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
108 //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 108 //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
109 public double llSin(double f) 109 public double llSin(double f)
110 { 110 {
111 111
112 return (double) Math.Sin(f); 112 return (double)Math.Sin(f);
113 } 113 }
114 114
115 public double llCos(double f) 115 public double llCos(double f)
116 { 116 {
117 return (double) Math.Cos(f); 117 return (double)Math.Cos(f);
118 } 118 }
119 119
120 public double llTan(double f) 120 public double llTan(double f)
121 { 121 {
122 return (double) Math.Tan(f); 122 return (double)Math.Tan(f);
123 } 123 }
124 124
125 public double llAtan2(double x, double y) 125 public double llAtan2(double x, double y)
126 { 126 {
127 return (double) Math.Atan2(y, x); 127 return (double)Math.Atan2(y, x);
128 } 128 }
129 129
130 public double llSqrt(double f) 130 public double llSqrt(double f)
131 { 131 {
132 return (double) Math.Sqrt(f); 132 return (double)Math.Sqrt(f);
133 } 133 }
134 134
135 public double llPow(double fbase, double fexponent) 135 public double llPow(double fbase, double fexponent)
136 { 136 {
137 return (double) Math.Pow(fbase, fexponent); 137 return (double)Math.Pow(fbase, fexponent);
138 } 138 }
139 139
140 public int llAbs(int i) 140 public int llAbs(int i)
141 { 141 {
142 return (int) Math.Abs(i); 142 return (int)Math.Abs(i);
143 } 143 }
144 144
145 public double llFabs(double f) 145 public double llFabs(double f)
146 { 146 {
147 return (double) Math.Abs(f); 147 return (double)Math.Abs(f);
148 } 148 }
149 149
150 public double llFrand(double mag) 150 public double llFrand(double mag)
@@ -157,32 +157,32 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
157 157
158 public int llFloor(double f) 158 public int llFloor(double f)
159 { 159 {
160 return (int) Math.Floor(f); 160 return (int)Math.Floor(f);
161 } 161 }
162 162
163 public int llCeil(double f) 163 public int llCeil(double f)
164 { 164 {
165 return (int) Math.Ceiling(f); 165 return (int)Math.Ceiling(f);
166 } 166 }
167 167
168 public int llRound(double f) 168 public int llRound(double f)
169 { 169 {
170 return (int) Math.Round(f, 0); 170 return (int)Math.Round(f, 0);
171 } 171 }
172 172
173 //This next group are vector operations involving squaring and square root. ckrinke 173 //This next group are vector operations involving squaring and square root. ckrinke
174 public double llVecMag(LSL_Types.Vector3 v) 174 public double llVecMag(LSL_Types.Vector3 v)
175 { 175 {
176 return (v.x*v.x + v.y*v.y + v.z*v.z); 176 return (v.x * v.x + v.y * v.y + v.z * v.z);
177 } 177 }
178 178
179 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) 179 public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
180 { 180 {
181 double mag = v.x*v.x + v.y*v.y + v.z*v.z; 181 double mag = v.x * v.x + v.y * v.y + v.z * v.z;
182 LSL_Types.Vector3 nor = new LSL_Types.Vector3(); 182 LSL_Types.Vector3 nor = new LSL_Types.Vector3();
183 nor.x = v.x/mag; 183 nor.x = v.x / mag;
184 nor.y = v.y/mag; 184 nor.y = v.y / mag;
185 nor.z = v.z/mag; 185 nor.z = v.z / mag;
186 return nor; 186 return nor;
187 } 187 }
188 188
@@ -191,46 +191,46 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
191 double dx = a.x - b.x; 191 double dx = a.x - b.x;
192 double dy = a.y - b.y; 192 double dy = a.y - b.y;
193 double dz = a.z - b.z; 193 double dz = a.z - b.z;
194 return Math.Sqrt(dx*dx + dy*dy + dz*dz); 194 return Math.Sqrt(dx * dx + dy * dy + dz * dz);
195 } 195 }
196 196
197 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 197 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
198 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) 198 public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
199 { 199 {
200 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke 200 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
201 LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x*r.x, r.y*r.y, r.z*r.z, r.s*r.s); 201 LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
202 double m = (t.x + t.y + t.z + t.s); 202 double m = (t.x + t.y + t.z + t.s);
203 if (m == 0) return new LSL_Types.Vector3(); 203 if (m == 0) return new LSL_Types.Vector3();
204 double n = 2*(r.y*r.s + r.x*r.z); 204 double n = 2 * (r.y * r.s + r.x * r.z);
205 double p = m*m - n*n; 205 double p = m * m - n * n;
206 if (p > 0) 206 if (p > 0)
207 return new LSL_Types.Vector3(Math.Atan2(2.0*(r.x*r.s - r.y*r.z), (-t.x - t.y + t.z + t.s)), 207 return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)),
208 Math.Atan2(n, Math.Sqrt(p)), 208 Math.Atan2(n, Math.Sqrt(p)),
209 Math.Atan2(2.0*(r.z*r.s - r.x*r.y), (t.x - t.y - t.z + t.s))); 209 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)));
210 else if (n > 0) 210 else if (n > 0)
211 return new LSL_Types.Vector3(0.0, Math.PI/2, Math.Atan2((r.z*r.s + r.x*r.y), 0.5 - t.x - t.z)); 211 return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
212 else 212 else
213 return new LSL_Types.Vector3(0.0, -Math.PI/2, Math.Atan2((r.z*r.s + r.x*r.y), 0.5 - t.x - t.z)); 213 return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
214 } 214 }
215 215
216 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) 216 public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
217 { 217 {
218 //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07 218 //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
219 float err = 0.00001f; 219 float err = 0.00001f;
220 double ax = Math.Sin(v.x/2); 220 double ax = Math.Sin(v.x / 2);
221 double aw = Math.Cos(v.x/2); 221 double aw = Math.Cos(v.x / 2);
222 double by = Math.Sin(v.y/2); 222 double by = Math.Sin(v.y / 2);
223 double bw = Math.Cos(v.y/2); 223 double bw = Math.Cos(v.y / 2);
224 double cz = Math.Sin(v.z/2); 224 double cz = Math.Sin(v.z / 2);
225 double cw = Math.Cos(v.z/2); 225 double cw = Math.Cos(v.z / 2);
226 LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); 226 LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
227 LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); 227 LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
228 LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); 228 LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
229 LSL_Types.Quaternion a = (a1 * a2) * a3; 229 LSL_Types.Quaternion a = (a1 * a2) * a3;
230 //This multiplication doesnt compile, yet. a = a1 * a2 * a3; 230 //This multiplication doesnt compile, yet. a = a1 * a2 * a3;
231 LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax*bw*cw + aw*by*cz, 231 LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz,
232 aw*by*cw - ax*bw*cz, aw*bw*cz + ax*by*cw, 232 aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw,
233 aw*bw*cw - ax*by*cz); 233 aw * bw * cw - ax * by * cz);
234 LSL_Types.Quaternion c = new LSL_Types.Quaternion(); 234 LSL_Types.Quaternion c = new LSL_Types.Quaternion();
235 //This addition doesnt compile yet c = a + b; 235 //This addition doesnt compile yet c = a + b;
236 LSL_Types.Quaternion d = new LSL_Types.Quaternion(); 236 LSL_Types.Quaternion d = new LSL_Types.Quaternion();
@@ -448,9 +448,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
448 { 448 {
449 // TODO: this needs to trigger a persistance save as well 449 // TODO: this needs to trigger a persistance save as well
450 LLVector3 tmp = m_host.Scale; 450 LLVector3 tmp = m_host.Scale;
451 tmp.X = (float) scale.x; 451 tmp.X = (float)scale.x;
452 tmp.Y = (float) scale.y; 452 tmp.Y = (float)scale.y;
453 tmp.Z = (float) scale.z; 453 tmp.Z = (float)scale.z;
454 m_host.Scale = tmp; 454 m_host.Scale = tmp;
455 m_host.SendFullUpdateToAllClients(); 455 m_host.SendFullUpdateToAllClients();
456 return; 456 return;
@@ -712,11 +712,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
712 { 712 {
713 if (m_host.ParentID != 0) 713 if (m_host.ParentID != 0)
714 { 714 {
715 m_host.UpdateOffSet(new LLVector3((float) pos.x, (float) pos.y, (float) pos.z)); 715 m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
716 } 716 }
717 else 717 else
718 { 718 {
719 m_host.UpdateGroupPosition(new LLVector3((float) pos.x, (float) pos.y, (float) pos.z)); 719 m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
720 } 720 }
721 } 721 }
722 722
@@ -745,7 +745,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
745 745
746 public void llSetRot(LSL_Types.Quaternion rot) 746 public void llSetRot(LSL_Types.Quaternion rot)
747 { 747 {
748 m_host.UpdateRotation(new LLQuaternion((float) rot.x, (float) rot.y, (float) rot.z, (float) rot.s)); 748 m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
749 } 749 }
750 750
751 public LSL_Types.Quaternion llGetRot() 751 public LSL_Types.Quaternion llGetRot()
@@ -992,7 +992,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
992 992
993 public void llSleep(double sec) 993 public void llSleep(double sec)
994 { 994 {
995 Thread.Sleep((int) (sec*1000)); 995 Thread.Sleep((int)(sec * 1000));
996 } 996 }
997 997
998 public double llGetMass() 998 public double llGetMass()
@@ -1344,7 +1344,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1344 1344
1345 public void llSetText(string text, LSL_Types.Vector3 color, double alpha) 1345 public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
1346 { 1346 {
1347 Vector3 av3 = new Vector3((float) color.x, (float) color.y, (float) color.z); 1347 Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
1348 m_host.SetText(text, av3, alpha); 1348 m_host.SetText(text, av3, alpha);
1349 } 1349 }
1350 1350
@@ -1443,12 +1443,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1443 1443
1444 public double llAcos(double val) 1444 public double llAcos(double val)
1445 { 1445 {
1446 return (double) Math.Acos(val); 1446 return (double)Math.Acos(val);
1447 } 1447 }
1448 1448
1449 public double llAsin(double val) 1449 public double llAsin(double val)
1450 { 1450 {
1451 return (double) Math.Asin(val); 1451 return (double)Math.Asin(val);
1452 } 1452 }
1453 1453
1454 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) 1454 public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
@@ -1527,7 +1527,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1527 1527
1528 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) 1528 public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
1529 { 1529 {
1530 // SortedList<string, LSL_Types.list> sorted = new SortedList<string, LSL_Types.list>(); 1530 // SortedList<string, LSL_Types.list> sorted = new SortedList<string, LSL_Types.list>();
1531 // Add chunks to an array 1531 // Add chunks to an array
1532 //int s = stride; 1532 //int s = stride;
1533 //if (s < 1) 1533 //if (s < 1)
@@ -1660,7 +1660,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1660 } 1660 }
1661 else 1661 else
1662 { 1662 {
1663 return new LSL_Types.Vector3(0,0,0); 1663 return new LSL_Types.Vector3(0, 0, 0);
1664 } 1664 }
1665 } 1665 }
1666 1666
@@ -1709,31 +1709,31 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1709 { 1709 {
1710 return 0; 1710 return 0;
1711 } 1711 }
1712 switch (src.Data[index].GetType()) 1712
1713 if (src.Data[index] is System.Int32)
1714 return 1;
1715 if (src.Data[index] is System.Double)
1716 return 2;
1717 if (src.Data[index] is System.String)
1713 { 1718 {
1714 case typeof(System.Int32): 1719 LLUUID tuuid;
1715 return 1; 1720 if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
1716 case typeof(System.Double): 1721 {
1717 return 2; 1722 return 3;
1718 case typeof(System.String): 1723 }
1719 LLUUID tuuid; 1724 else
1720 if (LLUUID.TryParse(src.Data[index].ToString(),out tuuid)) 1725 {
1721 { 1726 return 4;
1722 return 3; 1727 }
1723 }
1724 else
1725 {
1726 return 4;
1727 }
1728 case typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3):
1729 return 5;
1730 case typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion):
1731 return 6;
1732 case typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.list):
1733 return 7;
1734 default:
1735 return 0;
1736 } 1728 }
1729 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)
1730 return 5;
1731 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)
1732 return 6;
1733 if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list)
1734 return 7;
1735 return 0;
1736
1737 } 1737 }
1738 1738
1739 public string llList2CSV(LSL_Types.list src) 1739 public string llList2CSV(LSL_Types.list src)
@@ -1823,7 +1823,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
1823 1823
1824 public LSL_Types.Vector3 llGetRegionCorner() 1824 public LSL_Types.Vector3 llGetRegionCorner()
1825 { 1825 {
1826 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX*256, World.RegionInfo.RegionLocY*256, 0); 1826 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0);
1827 } 1827 }
1828 1828
1829 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) 1829 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
@@ -2034,14 +2034,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2034 Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); 2034 Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
2035 for (int i = 0; i < rules.Count; i += 2) 2035 for (int i = 0; i < rules.Count; i += 2)
2036 { 2036 {
2037 switch ((int) rules[i]) 2037 switch ((int)rules[i])
2038 { 2038 {
2039 case (int) LSL_BaseClass.PSYS_PART_FLAGS: 2039 case (int)LSL_BaseClass.PSYS_PART_FLAGS:
2040 prules.PartFlags = (uint) rules[i + 1]; 2040 prules.PartFlags = (uint)rules[i + 1];
2041 break; 2041 break;
2042 2042
2043 case (int)LSL_BaseClass.PSYS_PART_START_COLOR: 2043 case (int)LSL_BaseClass.PSYS_PART_START_COLOR:
2044 prules.PartStartColor = (LLColor) rules[i + 1]; 2044 prules.PartStartColor = (LLColor)rules[i + 1];
2045 break; 2045 break;
2046 2046
2047 case (int)LSL_BaseClass.PSYS_PART_START_ALPHA: 2047 case (int)LSL_BaseClass.PSYS_PART_START_ALPHA:
@@ -2049,7 +2049,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2049 break; 2049 break;
2050 2050
2051 case (int)LSL_BaseClass.PSYS_PART_END_COLOR: 2051 case (int)LSL_BaseClass.PSYS_PART_END_COLOR:
2052 prules.PartEndColor = (LLColor) rules[i + 1]; 2052 prules.PartEndColor = (LLColor)rules[i + 1];
2053 break; 2053 break;
2054 2054
2055 case (int)LSL_BaseClass.PSYS_PART_END_ALPHA: 2055 case (int)LSL_BaseClass.PSYS_PART_END_ALPHA:
@@ -2065,7 +2065,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2065 break; 2065 break;
2066 2066
2067 case (int)LSL_BaseClass.PSYS_PART_MAX_AGE: 2067 case (int)LSL_BaseClass.PSYS_PART_MAX_AGE:
2068 prules.MaxAge = (float) rules[i + 1]; 2068 prules.MaxAge = (float)rules[i + 1];
2069 break; 2069 break;
2070 2070
2071 case (int)LSL_BaseClass.PSYS_SRC_ACCEL: 2071 case (int)LSL_BaseClass.PSYS_SRC_ACCEL:
@@ -2077,35 +2077,35 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2077 break; 2077 break;
2078 2078
2079 case (int)LSL_BaseClass.PSYS_SRC_TEXTURE: 2079 case (int)LSL_BaseClass.PSYS_SRC_TEXTURE:
2080 prules.Texture = (LLUUID) rules[i + 1]; 2080 prules.Texture = (LLUUID)rules[i + 1];
2081 break; 2081 break;
2082 2082
2083 case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE: 2083 case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE:
2084 prules.BurstRate = (float) rules[i + 1]; 2084 prules.BurstRate = (float)rules[i + 1];
2085 break; 2085 break;
2086 2086
2087 case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT: 2087 case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT:
2088 prules.BurstPartCount = (byte) rules[i + 1]; 2088 prules.BurstPartCount = (byte)rules[i + 1];
2089 break; 2089 break;
2090 2090
2091 case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS: 2091 case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS:
2092 prules.BurstRadius = (float) rules[i + 1]; 2092 prules.BurstRadius = (float)rules[i + 1];
2093 break; 2093 break;
2094 2094
2095 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN: 2095 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
2096 prules.BurstSpeedMin = (float) rules[i + 1]; 2096 prules.BurstSpeedMin = (float)rules[i + 1];
2097 break; 2097 break;
2098 2098
2099 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX: 2099 case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
2100 prules.BurstSpeedMax = (float) rules[i + 1]; 2100 prules.BurstSpeedMax = (float)rules[i + 1];
2101 break; 2101 break;
2102 2102
2103 case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE: 2103 case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE:
2104 prules.MaxAge = (float) rules[i + 1]; 2104 prules.MaxAge = (float)rules[i + 1];
2105 break; 2105 break;
2106 2106
2107 case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY: 2107 case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY:
2108 prules.Target = (LLUUID) rules[i + 1]; 2108 prules.Target = (LLUUID)rules[i + 1];
2109 break; 2109 break;
2110 2110
2111 case (int)LSL_BaseClass.PSYS_SRC_OMEGA: 2111 case (int)LSL_BaseClass.PSYS_SRC_OMEGA:
@@ -2113,11 +2113,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2113 break; 2113 break;
2114 2114
2115 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN: 2115 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN:
2116 prules.InnerAngle = (float) rules[i + 1]; 2116 prules.InnerAngle = (float)rules[i + 1];
2117 break; 2117 break;
2118 2118
2119 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END: 2119 case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END:
2120 prules.OuterAngle = (float) rules[i + 1]; 2120 prules.OuterAngle = (float)rules[i + 1];
2121 break; 2121 break;
2122 } 2122 }
2123 } 2123 }
@@ -2180,7 +2180,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2180 2180
2181 if (AVID != LLUUID.Zero) 2181 if (AVID != LLUUID.Zero)
2182 return AVID.ToString(); 2182 return AVID.ToString();
2183 else 2183 else
2184 return ""; 2184 return "";
2185 } 2185 }
2186 2186
@@ -2355,12 +2355,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2355 2355
2356 public double llLog10(double val) 2356 public double llLog10(double val)
2357 { 2357 {
2358 return (double) Math.Log10(val); 2358 return (double)Math.Log10(val);
2359 } 2359 }
2360 2360
2361 public double llLog(double val) 2361 public double llLog(double val)
2362 { 2362 {
2363 return (double) Math.Log(val); 2363 return (double)Math.Log(val);
2364 } 2364 }
2365 2365
2366 public LSL_Types.list llGetAnimationList(string id) 2366 public LSL_Types.list llGetAnimationList(string id)
@@ -2590,7 +2590,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2590 public void llOwnerSay(string msg) 2590 public void llOwnerSay(string msg)
2591 { 2591 {
2592 //temp fix so that lsl wiki examples aren't annoying to use to test other functions 2592 //temp fix so that lsl wiki examples aren't annoying to use to test other functions
2593 World.SimChat(Helpers.StringToField(msg),ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); 2593 World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
2594 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 2594 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
2595 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg); 2595 wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg);
2596 } 2596 }
@@ -2613,7 +2613,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2613 2613
2614 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) 2614 public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
2615 { 2615 {
2616 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1); 2616 return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1);
2617 } 2617 }
2618 2618
2619 public void llLoadURL(string avatar_id, string message, string url) 2619 public void llLoadURL(string avatar_id, string message, string url)
@@ -2779,7 +2779,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2779 LLUUID reqID = httpScriptMod. 2779 LLUUID reqID = httpScriptMod.
2780 StartHttpRequest(m_localID, m_itemID, url, param, body); 2780 StartHttpRequest(m_localID, m_itemID, url, param, body);
2781 2781
2782 if( reqID != null ) 2782 if (reqID != null)
2783 return reqID.ToString(); 2783 return reqID.ToString();
2784 else 2784 else
2785 return null; 2785 return null;
@@ -2840,7 +2840,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2840 decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor; 2840 decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
2841 return (int)v; 2841 return (int)v;
2842 } 2842 }
2843 2843
2844 } 2844 }
2845 2845
2846 public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param) 2846 public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
@@ -2851,9 +2851,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
2851 return new LSL_Types.list(0); 2851 return new LSL_Types.list(0);
2852 } 2852 }
2853 LSL_Types.list ret = new LSL_Types.list(); 2853 LSL_Types.list ret = new LSL_Types.list();
2854 foreach(object o in param.Data) 2854 foreach (object o in param.Data)
2855 { 2855 {
2856 switch(o.ToString()) 2856 switch (o.ToString())
2857 { 2857 {
2858 case "0": 2858 case "0":
2859 ret = ret + new LSL_Types.list(land.landName); 2859 ret = ret + new LSL_Types.list(land.landName);