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authorJeff Ames2008-06-01 03:01:33 +0000
committerJeff Ames2008-06-01 03:01:33 +0000
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1YPOS: YieldProlog for OpenSim 1YPOS: YieldProlog for OpenSim
2 2
3 a compiler from Prolog to OpenSim compatible C# scripts 3 a compiler from Prolog to OpenSim compatible C# scripts
4 4
5Ported by Kino Coursey and Douglas Miles at Daxtron Labs. 5Ported by Kino Coursey and Douglas Miles at Daxtron Labs.
6Based on Jeff Thompson Yield Prolog, http://yieldprolog.sourceforge.net/ 6Based on Jeff Thompson Yield Prolog, http://yieldprolog.sourceforge.net/
7For Prolog see http://en.wikipedia.org/wiki/Prolog 7For Prolog see http://en.wikipedia.org/wiki/Prolog
8 8
9 9
10INTRODUCTION 10INTRODUCTION
11 11
12This folder contains code to implement a Prolog compiler using the "Yield Statement" found in C#, Javascript, and Python. 12This folder contains code to implement a Prolog compiler using the "Yield Statement" found in C#, Javascript, and Python.
13The original Yield Prolog system can transform Prolog programs into C# code. 13The original Yield Prolog system can transform Prolog programs into C# code.
14In this system we detect and extract YieldProlog code (with "//YP" as the first four characters in the script) and seperate it from any c# code ("marked by "//CS"). 14In this system we detect and extract YieldProlog code (with "//YP" as the first four characters in the script) and seperate it from any c# code ("marked by "//CS").
15The YP code is transformed to C# and prepended to the "//CS" section, and passed as a bundel to the existing C# compiler. 15The YP code is transformed to C# and prepended to the "//CS" section, and passed as a bundel to the existing C# compiler.
16The end result is Prolog can interface to OpenSim using the existing "//CS" functionality, and C# can call the compiled Prolog. 16The end result is Prolog can interface to OpenSim using the existing "//CS" functionality, and C# can call the compiled Prolog.
17As such YP allows both declaritive and procedural programming in a 3D script enabled environment. 17As such YP allows both declaritive and procedural programming in a 3D script enabled environment.
18 18
19FEATURES 19FEATURES
20* Allows implementation of logic programming for objects and agents. 20* Allows implementation of logic programming for objects and agents.
21* C#/Javascript/Python as intermediate language 21* C#/Javascript/Python as intermediate language
22* Yield Prolog has relatively high speed of execution which is important in OpenSim. http://yieldprolog.sourceforge.net/benchmarks.html 22* Yield Prolog has relatively high speed of execution which is important in OpenSim. http://yieldprolog.sourceforge.net/benchmarks.html
23* It is compatable with the existing C#/Mono based system. 23* It is compatable with the existing C#/Mono based system.
24* Yield Prolog is BSD license 24* Yield Prolog is BSD license
25* Calling Prolog from C# scripts 25* Calling Prolog from C# scripts
26* Calling C# functions (with LSL and OS functions) from Prolog 26* Calling C# functions (with LSL and OS functions) from Prolog
27* Prolog dynamic database 27* Prolog dynamic database
28* Edinburgh, Cocksin & Mellish style syntax. 28* Edinburgh, Cocksin & Mellish style syntax.
29* Compiler is generated by compiling the Prolog descrition of itself into C# 29* Compiler is generated by compiling the Prolog descrition of itself into C#
30* Same script entry interface as LSL 30* Same script entry interface as LSL
31 31
32 32
33TODO 33TODO
34* Utilize ability to generate Javascript and Python code 34* Utilize ability to generate Javascript and Python code
35* Integrate Prolog database with Sim 35* Integrate Prolog database with Sim
36* Translation error reporting back to the editor 36* Translation error reporting back to the editor
37* Communications via message passing 37* Communications via message passing
38* Interface to external inference engines 38* Interface to external inference engines
39 39
40POSSIBILITIES 40POSSIBILITIES
41* Inworld expert systems 41* Inworld expert systems
42* Parallel logic programming and expert systems 42* Parallel logic programming and expert systems
43* Ontology based processing 43* Ontology based processing
44* Knowledge based alerting, accessing and business rules 44* Knowledge based alerting, accessing and business rules
45 For instance, listen on channel x, filter the events and broadcast alerts on channel y 45 For instance, listen on channel x, filter the events and broadcast alerts on channel y
46 or send IM, emails etc. 46 or send IM, emails etc.
47 47
48 48
49USAGE: 49USAGE:
50 50
51Add "yp" as an allowed compiler 51Add "yp" as an allowed compiler
52 52
53OpenSim.ini 53OpenSim.ini
54[ScriptEngine.DotNetEngine] 54[ScriptEngine.DotNetEngine]
55AllowedCompilers=lsl,cs,js,vb,yp 55AllowedCompilers=lsl,cs,js,vb,yp
56 56
57Enter scripts using the inworld editing process. Scripts have the following format. 57Enter scripts using the inworld editing process. Scripts have the following format.
58The first line of a file must have "//yp". 58The first line of a file must have "//yp".
59 59
60//yp 60//yp
61<PROLOG CODE> 61<PROLOG CODE>
62//CS 62//CS
63<CS CODE> 63<CS CODE>
64 64
65 65
66 66
67 67
68 68
69 69
70C# code calling a Prolog Predicate: 70C# code calling a Prolog Predicate:
71----------------------------------- 71-----------------------------------
72The Prolog predicate is transformed into a C# boolean function. So the general calling format is: 72The Prolog predicate is transformed into a C# boolean function. So the general calling format is:
73 foreach( bool var in prolog_predicate(ARGS)) {}; 73 foreach( bool var in prolog_predicate(ARGS)) {};
74 74
75I/O is via using a string reader and writer in conjunction with YP.See() and YP.Tell() 75I/O is via using a string reader and writer in conjunction with YP.See() and YP.Tell()
76 76
77 StringWriter PrologOutuput= new StringWriter(); 77 StringWriter PrologOutuput= new StringWriter();
78 StringReader PrologInput= new StringReader(myInputString); 78 StringReader PrologInput= new StringReader(myInputString);
79 YP.see(PrologInput); 79 YP.see(PrologInput);
80 YP.tell(PrologOutuput); 80 YP.tell(PrologOutuput);
81 <CALL PROLOG CODE HERE> 81 <CALL PROLOG CODE HERE>
82 YP.seen(); 82 YP.seen();
83 YP.told(); 83 YP.told();
84 StringBuilder builder = PrologOutput.GetStringBuilder(); 84 StringBuilder builder = PrologOutput.GetStringBuilder();
85 string finaloutput = builder.ToString(); 85 string finaloutput = builder.ToString();
86 86
87Any prolog reads and writes will be to the passed StringReader and StringWriter. In fact any TextReader/TextWriter class can be used. 87Any prolog reads and writes will be to the passed StringReader and StringWriter. In fact any TextReader/TextWriter class can be used.
88 88
89Strings in Prolog are stored as Atom's and you need to use an Atom object to match. 89Strings in Prolog are stored as Atom's and you need to use an Atom object to match.
90 90
91\\yp 91\\yp
92wanted('bob'). 92wanted('bob').
93\\cs 93\\cs
94string Who="bob"; 94string Who="bob";
95foreach( bool ans in wanted(Atom.a(Who) )){}; 95foreach( bool ans in wanted(Atom.a(Who) )){};
96 96
97 97
98Prolog code calling a C# function: 98Prolog code calling a C# function:
99----------------------------------- 99-----------------------------------
100The prolog code uses the script_event('name_of_function',ARGS) builtin, which is transformed into the function call. 100The prolog code uses the script_event('name_of_function',ARGS) builtin, which is transformed into the function call.
101The C# function called uses "PrologCallback" and returns a boolean. 101The C# function called uses "PrologCallback" and returns a boolean.
102 102
103 103
104 104
105Dynamic database assertions: 105Dynamic database assertions:
106----------------------------------- 106-----------------------------------
107 107
108void assertdb2(string predicate, string arg1, string arg2) 108void assertdb2(string predicate, string arg1, string arg2)
109{ 109{
110 name = Atom.a(predicate); 110 name = Atom.a(predicate);
111 YP.assertFact(name, new object[] { arg1, arg2 }); 111 YP.assertFact(name, new object[] { arg1, arg2 });
112} 112}
113 113
114void retractdb2(string predicate, string arg1, string arg2) 114void retractdb2(string predicate, string arg1, string arg2)
115{ 115{
116 name = Atom.a(predicate); 116 name = Atom.a(predicate);
117 YP.retractFact(name, new object[] { arg1, arg2 }); 117 YP.retractFact(name, new object[] { arg1, arg2 });
118} 118}
119 119
120 120
121========================= APPENDIX A: touch test ================================ 121========================= APPENDIX A: touch test ================================
122 122
123 123
124 =================================== 124 ===================================
125Input YP Code 125Input YP Code
126 =================================== 126 ===================================
127//yp 127//yp
128 mydb('field2','field1'). 128 mydb('field2','field1').
129 mydb('andy','jane'). 129 mydb('andy','jane').
130 mydb('carl','dan'). 130 mydb('carl','dan').
131 mydb('andy','bill'). 131 mydb('andy','bill').
132 mydb('andy','betty'). 132 mydb('andy','betty').
133 133
134 call_me(X):-mydb(X,Y) , respond(Y). 134 call_me(X):-mydb(X,Y) , respond(Y).
135 respond(X):- script_event('sayit',X). 135 respond(X):- script_event('sayit',X).
136 136
137//cs 137//cs
138 public void default_event_touch_start(int N ) 138 public void default_event_touch_start(int N )
139 { 139 {
140 llSay(0,"pstart1"); 140 llSay(0,"pstart1");
141 foreach( bool ans in call_me(Atom.a(@"andy") )){}; 141 foreach( bool ans in call_me(Atom.a(@"andy") )){};
142 llSay(0,"pstop2"); 142 llSay(0,"pstop2");
143 } 143 }
144 144
145 public void default_event_state_entry() 145 public void default_event_state_entry()
146 { 146 {
147 llSay(0,"prolog tester active."); 147 llSay(0,"prolog tester active.");
148 } 148 }
149 149
150PrologCallback sayit(object ans) 150PrologCallback sayit(object ans)
151 { 151 {
152 llSay(0,"sayit1"); 152 llSay(0,"sayit1");
153 string msg = "one answer is :"+((Variable)ans).getValue(); 153 string msg = "one answer is :"+((Variable)ans).getValue();
154 llSay(0,msg); 154 llSay(0,msg);
155 yield return false; 155 yield return false;
156 } 156 }
157 157
158 158
159 =================================== 159 ===================================
160Generated CS Code 160Generated CS Code
161 =================================== 161 ===================================
162using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog;using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic; 162using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog;using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;
163namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { 163namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass {
164static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null;public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } 164static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null;public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); }
165//cs 165//cs
166 public void default_event_touch_start(int N ) 166 public void default_event_touch_start(int N )
167 { 167 {
168 llSay(0,"pstart1"); 168 llSay(0,"pstart1");
169 foreach( bool ans in call_me(Atom.a(@"carl") )){}; 169 foreach( bool ans in call_me(Atom.a(@"carl") )){};
170 llSay(0,"pstop2"); 170 llSay(0,"pstop2");
171 } 171 }
172 172
173 public void default_event_state_entry() 173 public void default_event_state_entry()
174 { 174 {
175 llSay(0,"prolog tester active."); 175 llSay(0,"prolog tester active.");
176 } 176 }
177 177
178public IEnumerable<bool> sayit(object ans) 178public IEnumerable<bool> sayit(object ans)
179 { 179 {
180 llSay(0,"sayit1"); 180 llSay(0,"sayit1");
181 string msg = "one answer is :"+((Variable)ans).getValue(); 181 string msg = "one answer is :"+((Variable)ans).getValue();
182 llSay(0,msg); 182 llSay(0,msg);
183 yield return false; 183 yield return false;
184 } 184 }
185 185
186 186
187//YPEncoded 187//YPEncoded
188public IEnumerable<bool> mydb(object arg1, object arg2) { 188public IEnumerable<bool> mydb(object arg1, object arg2) {
189 { 189 {
190 foreach (bool l2 in YP.unify(arg1, Atom.a(@"carl"))) { 190 foreach (bool l2 in YP.unify(arg1, Atom.a(@"carl"))) {
191 foreach (bool l3 in YP.unify(arg2, Atom.a(@"dan"))) { 191 foreach (bool l3 in YP.unify(arg2, Atom.a(@"dan"))) {
192 yield return false; 192 yield return false;
193 } 193 }
194 } 194 }
195 } 195 }
196 { 196 {
197 foreach (bool l2 in YP.unify(arg1, Atom.a(@"andy"))) { 197 foreach (bool l2 in YP.unify(arg1, Atom.a(@"andy"))) {
198 foreach (bool l3 in YP.unify(arg2, Atom.a(@"bill"))) { 198 foreach (bool l3 in YP.unify(arg2, Atom.a(@"bill"))) {
199 yield return false; 199 yield return false;
200 } 200 }
201 } 201 }
202 } 202 }
203 { 203 {
204 foreach (bool l2 in YP.unify(arg1, Atom.a(@"andy"))) { 204 foreach (bool l2 in YP.unify(arg1, Atom.a(@"andy"))) {
205 foreach (bool l3 in YP.unify(arg2, Atom.a(@"betty"))) { 205 foreach (bool l3 in YP.unify(arg2, Atom.a(@"betty"))) {
206 yield return false; 206 yield return false;
207 } 207 }
208 } 208 }
209 } 209 }
210} 210}
211 211
212public IEnumerable<bool> call_me(object X) { 212public IEnumerable<bool> call_me(object X) {
213 { 213 {
214 Variable Y = new Variable(); 214 Variable Y = new Variable();
215 foreach (bool l2 in mydb(X, Y)) { 215 foreach (bool l2 in mydb(X, Y)) {
216 foreach (bool l3 in respond(Y)) { 216 foreach (bool l3 in respond(Y)) {
217 yield return false; 217 yield return false;
218 } 218 }
219 } 219 }
220 } 220 }
221} 221}
222 222
223public IEnumerable<bool> respond(object X) { 223public IEnumerable<bool> respond(object X) {
224 { 224 {
225 foreach (bool l2 in this.sayit( X)) { 225 foreach (bool l2 in this.sayit( X)) {
226 yield return false; 226 yield return false;
227 } 227 }
228 } 228 }
229} 229}
230 230
231} } 231} }
232 232
233 233
234 234
235========================= APPENDIX B:SENSOR INFORMED SCRIPT ===================== 235========================= APPENDIX B:SENSOR INFORMED SCRIPT =====================
236 236
237 237
238 =================================== 238 ===================================
239Input YP Code 239Input YP Code
240 =================================== 240 ===================================
241//yp 241//yp
242 242
243nop. 243nop.
244 244
245good('Daxxon Kinoc'). 245good('Daxxon Kinoc').
246good('Fluffy Kitty'). 246good('Fluffy Kitty').
247 247
248bad('Eric Evil'). 248bad('Eric Evil').
249bad('Spikey Plant'). 249bad('Spikey Plant').
250 250
251prolog_notify(X) :- good(X) , script_event('accept',X). 251prolog_notify(X) :- good(X) , script_event('accept',X).
252prolog_notify(X) :- bad(X) , script_event('reject',X). 252prolog_notify(X) :- bad(X) , script_event('reject',X).
253 253
254 254
255//cs 255//cs
256 256
257public void default_event_state_entry() 257public void default_event_state_entry()
258 { 258 {
259 llSay(0,"prolog sensor tester active."); 259 llSay(0,"prolog sensor tester active.");
260 260
261 // Start a sensor looking for Agents 261 // Start a sensor looking for Agents
262 llSensorRepeat("","",AGENT, 10, PI,20); 262 llSensorRepeat("","",AGENT, 10, PI,20);
263 263
264 } 264 }
265 265
266public void default_event_sensor(int number_detected ) 266public void default_event_sensor(int number_detected )
267{ 267{
268 int i; 268 int i;
269 for(i=0;i< number_detected ;i++) 269 for(i=0;i< number_detected ;i++)
270 { 270 {
271 string dName = llDetectedName(i); 271 string dName = llDetectedName(i);
272 string dOwner = llDetectedName(i); 272 string dOwner = llDetectedName(i);
273 foreach(bool response in prolog_notify(Atom.a(dName)) ){}; 273 foreach(bool response in prolog_notify(Atom.a(dName)) ){};
274 foreach(bool response in prolog_notify(dOwner) ){}; 274 foreach(bool response in prolog_notify(dOwner) ){};
275 llSay(0,"Saw "+dName); 275 llSay(0,"Saw "+dName);
276 } 276 }
277} 277}
278 278
279string decodeToString(object obj) 279string decodeToString(object obj)
280{ 280{
281 if (obj is Variable) { return (string) ((Variable)obj).getValue();} 281 if (obj is Variable) { return (string) ((Variable)obj).getValue();}
282 if (obj is Atom) { return (string) ((Atom)obj)._name;} 282 if (obj is Atom) { return (string) ((Atom)obj)._name;}
283 return "unknown type"; 283 return "unknown type";
284} 284}
285 285
286PrologCallback accept(object ans) 286PrologCallback accept(object ans)
287 { 287 {
288 string msg = "Welcoming :"+decodeToString(ans); 288 string msg = "Welcoming :"+decodeToString(ans);
289 llSay(0,msg); 289 llSay(0,msg);
290 yield return false; 290 yield return false;
291 } 291 }
292 292
293PrologCallback reject(object ans) 293PrologCallback reject(object ans)
294 { 294 {
295 string msg = "Watching :"+decodeToString(ans); 295 string msg = "Watching :"+decodeToString(ans);
296 llSay(0,msg); 296 llSay(0,msg);
297 yield return false; 297 yield return false;
298 } 298 }
299 299
300 300
301 =================================== 301 ===================================
302Generated CS Code 302Generated CS Code
303 =================================== 303 ===================================
304 304
305using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic; 305using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;
306namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { 306namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass {
307static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } 307static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); }
308//cs 308//cs
309 309
310public void default_event_state_entry() 310public void default_event_state_entry()
311 { 311 {
312 llSay(0,"prolog sensor tester active."); 312 llSay(0,"prolog sensor tester active.");
313 313
314 // Start a sensor looking for Agents 314 // Start a sensor looking for Agents
315 llSensorRepeat("","",AGENT, 10, PI,20); 315 llSensorRepeat("","",AGENT, 10, PI,20);
316 316
317 } 317 }
318 318
319public void default_event_sensor(int number_detected ) 319public void default_event_sensor(int number_detected )
320{ 320{
321 int i; 321 int i;
322 for(i=0;i< number_detected ;i++) 322 for(i=0;i< number_detected ;i++)
323 { 323 {
324 string dName = llDetectedName(i); 324 string dName = llDetectedName(i);
325 string dOwner = llDetectedName(i); 325 string dOwner = llDetectedName(i);
326 foreach(bool response in prolog_notify(Atom.a(dName)) ){}; 326 foreach(bool response in prolog_notify(Atom.a(dName)) ){};
327 foreach(bool response in prolog_notify(dOwner) ){}; 327 foreach(bool response in prolog_notify(dOwner) ){};
328 llSay(0,"Saw "+dName); 328 llSay(0,"Saw "+dName);
329 } 329 }
330} 330}
331 331
332string decodeToString(object obj) 332string decodeToString(object obj)
333{ 333{
334 if (obj is Variable) { return (string) ((Variable)obj).getValue();} 334 if (obj is Variable) { return (string) ((Variable)obj).getValue();}
335 if (obj is Atom) { return (string) ((Atom)obj)._name;} 335 if (obj is Atom) { return (string) ((Atom)obj)._name;}
336 return "unknown type"; 336 return "unknown type";
337} 337}
338 338
339public IEnumerable<bool> accept(object ans) 339public IEnumerable<bool> accept(object ans)
340 { 340 {
341 string msg = "Welcoming :"+decodeToString(ans); 341 string msg = "Welcoming :"+decodeToString(ans);
342 llSay(0,msg); 342 llSay(0,msg);
343 yield return false; 343 yield return false;
344 } 344 }
345 345
346public IEnumerable<bool> reject(object ans) 346public IEnumerable<bool> reject(object ans)
347 { 347 {
348 string msg = "Watching :"+decodeToString(ans); 348 string msg = "Watching :"+decodeToString(ans);
349 llSay(0,msg); 349 llSay(0,msg);
350 yield return false; 350 yield return false;
351 } 351 }
352 352
353 353
354//YPEncoded 354//YPEncoded
355public IEnumerable<bool> yp_nop_header_nop() { 355public IEnumerable<bool> yp_nop_header_nop() {
356 { 356 {
357 yield return false; 357 yield return false;
358 } 358 }
359} 359}
360 360
361public IEnumerable<bool> good(object arg1) { 361public IEnumerable<bool> good(object arg1) {
362 { 362 {
363 foreach (bool l2 in YP.unify(arg1, Atom.a(@"Daxxon Kinoc"))) { 363 foreach (bool l2 in YP.unify(arg1, Atom.a(@"Daxxon Kinoc"))) {
364 yield return false; 364 yield return false;
365 } 365 }
366 } 366 }
367 { 367 {
368 foreach (bool l2 in YP.unify(arg1, Atom.a(@"Fluffy Kitty"))) { 368 foreach (bool l2 in YP.unify(arg1, Atom.a(@"Fluffy Kitty"))) {
369 yield return false; 369 yield return false;
370 } 370 }
371 } 371 }
372} 372}
373 373
374public IEnumerable<bool> bad(object arg1) { 374public IEnumerable<bool> bad(object arg1) {
375 { 375 {
376 foreach (bool l2 in YP.unify(arg1, Atom.a(@"Eric Evil"))) { 376 foreach (bool l2 in YP.unify(arg1, Atom.a(@"Eric Evil"))) {
377 yield return false; 377 yield return false;
378 } 378 }
379 } 379 }
380 { 380 {
381 foreach (bool l2 in YP.unify(arg1, Atom.a(@"Spikey Plant"))) { 381 foreach (bool l2 in YP.unify(arg1, Atom.a(@"Spikey Plant"))) {
382 yield return false; 382 yield return false;
383 } 383 }
384 } 384 }
385} 385}
386 386
387public IEnumerable<bool> prolog_notify(object X) { 387public IEnumerable<bool> prolog_notify(object X) {
388 { 388 {
389 foreach (bool l2 in good(X)) { 389 foreach (bool l2 in good(X)) {
390 foreach (bool l3 in this.accept( X)) { 390 foreach (bool l3 in this.accept( X)) {
391 yield return false; 391 yield return false;
392 } 392 }
393 } 393 }
394 } 394 }
395 { 395 {
396 foreach (bool l2 in bad(X)) { 396 foreach (bool l2 in bad(X)) {
397 foreach (bool l3 in this.reject( X)) { 397 foreach (bool l3 in this.reject( X)) {
398 yield return false; 398 yield return false;
399 } 399 }
400 } 400 }
401 } 401 }
402} 402}
403 403
404} } 404} }
405 405