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authorTedd Hansen2007-09-15 14:22:38 +0000
committerTedd Hansen2007-09-15 14:22:38 +0000
commited68a3894cc82e8e9bca6bcbf621c5297538c708 (patch)
treeeb83e22f0be47bb817a51a0ee5a283f3a3e97ad3 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL
parentHopefully fixed the build error that I introduced with my last commit. (diff)
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Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs11
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index c70448b..ec6b962 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -18,8 +18,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
18 dataTypes.Add("integer", "int"); 18 dataTypes.Add("integer", "int");
19 dataTypes.Add("float", "double"); 19 dataTypes.Add("float", "double");
20 dataTypes.Add("string", "string"); 20 dataTypes.Add("string", "string");
21 dataTypes.Add("key", "string"); 21 dataTypes.Add("key", "string");
22 dataTypes.Add("vector", "LSL_Types.Vector3"); 22 dataTypes.Add("vector", "LSL_Types.Vector3");
23 dataTypes.Add("rotation", "LSL_Types.Quaternion"); 23 dataTypes.Add("rotation", "LSL_Types.Quaternion");
24 dataTypes.Add("list", "list"); 24 dataTypes.Add("list", "list");
25 dataTypes.Add("null", "null"); 25 dataTypes.Add("null", "null");
@@ -225,9 +225,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
225 } 225 }
226 226
227 227
228 // Add namespace, class name and inheritance 228 // Add namespace, class name and inheritance
229 229
230 Return = "";// + 230 Return = "" +
231 "using OpenSim.Region.ScriptEngine.Common;";
231 //"using System; " + 232 //"using System; " +
232 //"using System.Collections.Generic; " + 233 //"using System.Collections.Generic; " +
233 //"using System.Text; " + 234 //"using System.Text; " +