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authorMW2007-09-04 13:43:56 +0000
committerMW2007-09-04 13:43:56 +0000
commitbfd36e2e836f92539e68bba077104d5016c5bf8b (patch)
tree36491a61df9cb936500cf349fa7a1ac377b2f350 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL
parentreverting opensim.ini to proper default state (diff)
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Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs6
2 files changed, 5 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index 3b7bd7b..9495888 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -25,10 +25,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
25 DataTypes.Add("null", "null"); 25 DataTypes.Add("null", "null");
26 26
27 } 27 }
28 28
29
30
31
32 public string Convert(string Script) 29 public string Convert(string Script)
33 { 30 {
34 string Return = ""; 31 string Return = "";
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 90004b5..63f7260 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -465,8 +465,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
465 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); } 465 public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); }
466 public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); } 466 public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); }
467 467
468 468 //
469 469 // OpenSim Functions
470 //
471 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer) { return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); }
470 472
471 // LSL CONSTANTS 473 // LSL CONSTANTS
472 public const int TRUE = 1; 474 public const int TRUE = 1;