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author | Tedd Hansen | 2007-08-13 20:55:07 +0000 |
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committer | Tedd Hansen | 2007-08-13 20:55:07 +0000 |
commit | 79dc1a4f7d4196d14bd51cb0839b9dd8c644cab7 (patch) | |
tree | e07b695666f9fe6e90a674706ebdc9509dd33065 /OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL | |
parent | committed a test version of OpenSimAssetSet.xml in last commit, so fixing that. (diff) | |
download | opensim-SC-79dc1a4f7d4196d14bd51cb0839b9dd8c644cab7.zip opensim-SC-79dc1a4f7d4196d14bd51cb0839b9dd8c644cab7.tar.gz opensim-SC-79dc1a4f7d4196d14bd51cb0839b9dd8c644cab7.tar.bz2 opensim-SC-79dc1a4f7d4196d14bd51cb0839b9dd8c644cab7.tar.xz |
Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
Diffstat (limited to '')
3 files changed, 10 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index 2c514fc..6fe111f 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -18,7 +18,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
18 | 18 | ||
19 | 19 | ||
20 | // Output assembly name | 20 | // Output assembly name |
21 | string OutFile = Path.GetFileNameWithoutExtension(LSOFileName) + ".dll"; | 21 | string OutFile = Path.Combine("ScriptEngines", Path.GetFileNameWithoutExtension(LSOFileName) + ".dll"); |
22 | 22 | ||
23 | Common.SendToDebug("Reading source code into memory"); | 23 | Common.SendToDebug("Reading source code into memory"); |
24 | // TODO: Add error handling | 24 | // TODO: Add error handling |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index 6b0afa9..5c5ac92 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | |||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
162 | // void dataserver(key query_id, string data) { | 162 | // void dataserver(key query_id, string data) { |
163 | //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | 163 | //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); |
164 | //Console.WriteLine("Replacing using statename: " + current_statename); | 164 | //Console.WriteLine("Replacing using statename: " + current_statename); |
165 | cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1" + current_statename + "_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | 165 | cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"public $1" + current_statename + "_event_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); |
166 | } | 166 | } |
167 | 167 | ||
168 | ret += cache; | 168 | ret += cache; |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 5c67ffe..5fa25fb 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -7,7 +7,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
7 | { | 7 | { |
8 | public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface | 8 | public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface |
9 | { | 9 | { |
10 | public UInt32 State = 0; | 10 | public string State = "default"; |
11 | internal OpenSim.Region.Environment.Scenes.Scene World; | 11 | internal OpenSim.Region.Environment.Scenes.Scene World; |
12 | 12 | ||
13 | public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID) | 13 | public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID) |
@@ -46,17 +46,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
46 | public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } | 46 | public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } |
47 | public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } | 47 | public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } |
48 | public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); } | 48 | public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); } |
49 | public void llWhisper(UInt16 channelID, string text) | 49 | public void llWhisper(int channelID, string text) |
50 | { | 50 | { |
51 | Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); | 51 | //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); |
52 | Common.SendToLog("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); | 52 | Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); |
53 | } | 53 | } |
54 | //public void llSay(UInt32 channelID, string text) | 54 | //public void llSay(UInt32 channelID, string text) |
55 | public void llSay(object channelID, object text) | 55 | public void llSay(int channelID, string text) |
56 | { | 56 | { |
57 | //TODO: DO SOMETHING USEFUL HERE | 57 | //TODO: DO SOMETHING USEFUL HERE |
58 | Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); | 58 | //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); |
59 | Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\""); | 59 | Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\""); |
60 | //World.SimChat( | ||
60 | } | 61 | } |
61 | public void llShout(UInt16 channelID, string text) { return; } | 62 | public void llShout(UInt16 channelID, string text) { return; } |
62 | public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; } | 63 | public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; } |