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authorSean Dague2007-09-13 11:41:42 +0000
committerSean Dague2007-09-13 11:41:42 +0000
commitafea5f22055fd645e95c4e1dcad01e68716fa049 (patch)
tree73dbc6fff4cba36c559234b66d24c84e00f3f162 /OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
parentadding eol-style attributes on new files (diff)
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remove ^M, as native storage should be UNIX format, and ^M in/out mashing
will happen on the windows side now that eol-style is correct
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs118
1 files changed, 59 insertions, 59 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
index 5722d62..49ce8b8 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
@@ -1,59 +1,59 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine 33namespace OpenSim.Region.ScriptEngine.DotNetEngine
34{ 34{
35 public static class Common 35 public static class Common
36 { 36 {
37 static public bool debug = true; 37 static public bool debug = true;
38 static public ScriptEngine mySE; 38 static public ScriptEngine mySE;
39 39
40 //public delegate void SendToDebugEventDelegate(string Message); 40 //public delegate void SendToDebugEventDelegate(string Message);
41 //public delegate void SendToLogEventDelegate(string Message); 41 //public delegate void SendToLogEventDelegate(string Message);
42 //static public event SendToDebugEventDelegate SendToDebugEvent; 42 //static public event SendToDebugEventDelegate SendToDebugEvent;
43 //static public event SendToLogEventDelegate SendToLogEvent; 43 //static public event SendToLogEventDelegate SendToLogEvent;
44 44
45 static public void SendToDebug(string Message) 45 static public void SendToDebug(string Message)
46 { 46 {
47 //if (Debug == true) 47 //if (Debug == true)
48 mySE.Log.Verbose("ScriptEngine", "Debug: " + Message); 48 mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
49 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); 49 //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
50 } 50 }
51 static public void SendToLog(string Message) 51 static public void SendToLog(string Message)
52 { 52 {
53 //if (Debug == true) 53 //if (Debug == true)
54 mySE.Log.Verbose("ScriptEngine", "LOG: " + Message); 54 mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
55 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); 55 //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
56 } 56 }
57 } 57 }
58 58
59} 59}