diff options
author | Tedd Hansen | 2008-02-16 07:53:02 +0000 |
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committer | Tedd Hansen | 2008-02-16 07:53:02 +0000 |
commit | 169032b4a42736b3feef682fcbfd1cc1f8b159ba (patch) | |
tree | f452996b38d6c84c9b9c204040dab13cb3c43d77 /OpenSim/Region/ScriptEngine/Common | |
parent | * ODE Stability update 4 :D (diff) | |
download | opensim-SC-169032b4a42736b3feef682fcbfd1cc1f8b159ba.zip opensim-SC-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.gz opensim-SC-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.bz2 opensim-SC-169032b4a42736b3feef682fcbfd1cc1f8b159ba.tar.xz |
Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/Executor.cs | 64 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs | 107 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/IScript.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs | 10 |
5 files changed, 123 insertions, 62 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index 6262c64..e35882b 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs | |||
@@ -33,64 +33,26 @@ using System.Runtime.Remoting.Lifetime; | |||
33 | 33 | ||
34 | namespace OpenSim.Region.ScriptEngine.Common | 34 | namespace OpenSim.Region.ScriptEngine.Common |
35 | { | 35 | { |
36 | public class Executor : MarshalByRefObject | 36 | public class Executor : ExecutorBase |
37 | { | 37 | { |
38 | // Private instance for each script | 38 | // Cache functions by keeping a reference to them in a dictionary |
39 | |||
40 | private IScript m_Script; | ||
41 | private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); | 39 | private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>(); |
42 | private bool m_Running = true; | ||
43 | //private List<IScript> Scripts = new List<IScript>(); | ||
44 | 40 | ||
45 | public Executor(IScript Script) | 41 | public Executor(IScript script) : base(script) |
46 | { | 42 | { |
47 | m_Script = Script; | ||
48 | } | 43 | } |
49 | 44 | ||
50 | // Object never expires | 45 | protected override void DoExecuteEvent(string FunctionName, object[] args) |
51 | public override Object InitializeLifetimeService() | ||
52 | { | ||
53 | //Console.WriteLine("Executor: InitializeLifetimeService()"); | ||
54 | // return null; | ||
55 | ILease lease = (ILease) base.InitializeLifetimeService(); | ||
56 | |||
57 | if (lease.CurrentState == LeaseState.Initial) | ||
58 | { | ||
59 | lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); | ||
60 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); | ||
61 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); | ||
62 | } | ||
63 | return lease; | ||
64 | } | ||
65 | |||
66 | public AppDomain GetAppDomain() | ||
67 | { | ||
68 | return AppDomain.CurrentDomain; | ||
69 | } | ||
70 | |||
71 | public void ExecuteEvent(string FunctionName, object[] args) | ||
72 | { | 46 | { |
73 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 47 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
74 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! | 48 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! |
75 | //try | ||
76 | //{ | ||
77 | if (m_Running == false) | ||
78 | { | ||
79 | // Script is inactive, do not execute! | ||
80 | return; | ||
81 | } | ||
82 | 49 | ||
83 | string EventName = m_Script.State + "_event_" + FunctionName; | 50 | string EventName = m_Script.State + "_event_" + FunctionName; |
84 | 51 | ||
85 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | ||
86 | ///#if DEBUG | 52 | ///#if DEBUG |
87 | /// Console.WriteLine("ScriptEngine: Script event function name: " + EventName); | 53 | /// Console.WriteLine("ScriptEngine: Script event function name: " + EventName); |
88 | ///#endif | 54 | ///#endif |
89 | 55 | ||
90 | //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); | ||
91 | |||
92 | //Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \String.Empty + EventName + "\String.Empty); | ||
93 | |||
94 | if (Events.ContainsKey(EventName) == false) | 56 | if (Events.ContainsKey(EventName) == false) |
95 | { | 57 | { |
96 | // Not found, create | 58 | // Not found, create |
@@ -122,27 +84,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
122 | /// Console.WriteLine("ScriptEngine: Executing function name: " + EventName); | 84 | /// Console.WriteLine("ScriptEngine: Executing function name: " + EventName); |
123 | ///#endif | 85 | ///#endif |
124 | // Found | 86 | // Found |
125 | //try | ||
126 | //{ | ||
127 | // Invoke it | ||
128 | ev.Invoke(m_Script, args); | 87 | ev.Invoke(m_Script, args); |
129 | 88 | ||
130 | //} | ||
131 | //catch (Exception e) | ||
132 | //{ | ||
133 | // // TODO: Send to correct place | ||
134 | // Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString()); | ||
135 | //} | ||
136 | |||
137 | |||
138 | //} | ||
139 | //catch { } | ||
140 | } | 89 | } |
141 | 90 | ||
142 | |||
143 | public void StopScript() | ||
144 | { | ||
145 | m_Running = false; | ||
146 | } | ||
147 | } | 91 | } |
148 | } \ No newline at end of file | 92 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs b/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs new file mode 100644 index 0000000..83aa230 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ExecutorBase.cs | |||
@@ -0,0 +1,107 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Runtime.Remoting.Lifetime; | ||
31 | using System.Text; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.Common | ||
34 | { | ||
35 | public abstract class ExecutorBase : MarshalByRefObject | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Contains the script to execute functions in. | ||
39 | /// </summary> | ||
40 | protected IScript m_Script; | ||
41 | /// <summary> | ||
42 | /// If set to False events will not be executed. | ||
43 | /// </summary> | ||
44 | protected bool m_Running = true; | ||
45 | |||
46 | /// <summary> | ||
47 | /// Create a new instance of ExecutorBase | ||
48 | /// </summary> | ||
49 | /// <param name="Script"></param> | ||
50 | public ExecutorBase(IScript Script) | ||
51 | { | ||
52 | m_Script = Script; | ||
53 | } | ||
54 | |||
55 | /// <summary> | ||
56 | /// Make sure our object does not timeout when in AppDomain. (Called by ILease base class) | ||
57 | /// </summary> | ||
58 | /// <returns></returns> | ||
59 | public override Object InitializeLifetimeService() | ||
60 | { | ||
61 | //Console.WriteLine("Executor: InitializeLifetimeService()"); | ||
62 | // return null; | ||
63 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
64 | |||
65 | if (lease.CurrentState == LeaseState.Initial) | ||
66 | { | ||
67 | lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); | ||
68 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); | ||
69 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); | ||
70 | } | ||
71 | return lease; | ||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Get current AppDomain | ||
76 | /// </summary> | ||
77 | /// <returns>Current AppDomain</returns> | ||
78 | public AppDomain GetAppDomain() | ||
79 | { | ||
80 | return AppDomain.CurrentDomain; | ||
81 | } | ||
82 | |||
83 | /// <summary> | ||
84 | /// Execute a specific function/event in script. | ||
85 | /// </summary> | ||
86 | /// <param name="FunctionName">Name of function to execute</param> | ||
87 | /// <param name="args">Arguments to pass to function</param> | ||
88 | public void ExecuteEvent(string FunctionName, object[] args) | ||
89 | { | ||
90 | if (m_Running == false) | ||
91 | { | ||
92 | // Script is inactive, do not execute! | ||
93 | return; | ||
94 | } | ||
95 | } | ||
96 | protected abstract void DoExecuteEvent(string FunctionName, object[] args); | ||
97 | |||
98 | /// <summary> | ||
99 | /// Stop script from running. Event execution will be ignored. | ||
100 | /// </summary> | ||
101 | public void StopScript() | ||
102 | { | ||
103 | m_Running = false; | ||
104 | } | ||
105 | |||
106 | } | ||
107 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/IScript.cs b/OpenSim/Region/ScriptEngine/Common/IScript.cs index c392278..96c4e3c 100644 --- a/OpenSim/Region/ScriptEngine/Common/IScript.cs +++ b/OpenSim/Region/ScriptEngine/Common/IScript.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
33 | public interface IScript | 33 | public interface IScript |
34 | { | 34 | { |
35 | string State { get; set; } | 35 | string State { get; set; } |
36 | Executor Exec { get; } | 36 | ExecutorBase Exec { get; } |
37 | string Source { get; set; } | 37 | string Source { get; set; } |
38 | void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands); | 38 | void Start(LSL_BuiltIn_Commands_Interface BuiltIn_Commands); |
39 | EventQueueManager.Queue_llDetectParams_Struct llDetectParams { get; set; } | 39 | EventQueueManager.Queue_llDetectParams_Struct llDetectParams { get; set; } |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs index b6710f0..e3d0451 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
75 | 75 | ||
76 | private Executor m_Exec; | 76 | private Executor m_Exec; |
77 | 77 | ||
78 | Executor IScript.Exec | 78 | ExecutorBase IScript.Exec |
79 | { | 79 | { |
80 | get | 80 | get |
81 | { | 81 | { |
diff --git a/OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs b/OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs new file mode 100644 index 0000000..1f66b14 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/TRPC/MyBase.cs | |||
@@ -0,0 +1,10 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.ScriptEngine.Common.TRPC | ||
6 | { | ||
7 | class MyBase | ||
8 | { | ||
9 | } | ||
10 | } | ||