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authorCharles Krinke2008-07-16 14:30:22 +0000
committerCharles Krinke2008-07-16 14:30:22 +0000
commit0106f967161b2fa0dbf131a56e9c5498d1b16270 (patch)
tree62e0cbad5193521f7a2549bb782207306ca9e92c /OpenSim/Region/ScriptEngine/Common
parentsquashing warnings critters (diff)
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Mantis#1755. Thank you kindly, Matth for a patch that solves:
When using math operators +,-,*,/ in an LSL script with an LSLFloat and an integer literal the wrong result is returned. This patch adds operators to the LSLFloat type to handle this case.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs71
1 files changed, 53 insertions, 18 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index 3dfa711..c630c27 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -1276,11 +1276,11 @@ namespace OpenSim.Region.ScriptEngine.Common
1276 return new LSLInteger(int.Parse(s)); 1276 return new LSLInteger(int.Parse(s));
1277 } 1277 }
1278 1278
1279 static public implicit operator LSLInteger(double d) 1279 static public implicit operator LSLInteger(uint u)
1280 { 1280 {
1281 return new LSLInteger(d); 1281 return new LSLInteger(u);
1282 } 1282 }
1283 1283
1284 static public bool operator ==(LSLInteger i1, LSLInteger i2) 1284 static public bool operator ==(LSLInteger i1, LSLInteger i2)
1285 { 1285 {
1286 bool ret = i1.value == i2.value; 1286 bool ret = i1.value == i2.value;
@@ -1312,6 +1312,31 @@ namespace OpenSim.Region.ScriptEngine.Common
1312 { 1312 {
1313 return new LSLInteger(i1.value / i2); 1313 return new LSLInteger(i1.value / i2);
1314 } 1314 }
1315
1316 static public LSLFloat operator +(LSLInteger i1, double f)
1317 {
1318 return new LSLFloat((double)i1.value + f);
1319 }
1320
1321 static public LSLFloat operator -(LSLInteger i1, double f)
1322 {
1323 return new LSLFloat((double)i1.value - f);
1324 }
1325
1326 static public LSLFloat operator *(LSLInteger i1, double f)
1327 {
1328 return new LSLFloat((double)i1.value * f);
1329 }
1330
1331 static public LSLFloat operator /(LSLInteger i1, double f)
1332 {
1333 return new LSLFloat((double)i1.value / f);
1334 }
1335
1336 static public LSLInteger operator -(LSLInteger i)
1337 {
1338 return new LSLInteger(-i.value);
1339 }
1315 1340
1316 public override bool Equals(Object o) 1341 public override bool Equals(Object o)
1317 { 1342 {
@@ -1392,16 +1417,6 @@ namespace OpenSim.Region.ScriptEngine.Common
1392 1417
1393 #region Operators 1418 #region Operators
1394 1419
1395 static public implicit operator int(LSLFloat f)
1396 {
1397 return (int)f.value;
1398 }
1399
1400 static public implicit operator uint(LSLFloat f)
1401 {
1402 return (uint) Math.Abs(f.value);
1403 }
1404
1405 static public implicit operator Boolean(LSLFloat f) 1420 static public implicit operator Boolean(LSLFloat f)
1406 { 1421 {
1407 if (f.value == 0.0) 1422 if (f.value == 0.0)
@@ -1450,17 +1465,37 @@ namespace OpenSim.Region.ScriptEngine.Common
1450 f.value--; 1465 f.value--;
1451 return f; 1466 return f;
1452 } 1467 }
1468
1469 static public LSLFloat operator +(LSLFloat f, int i)
1470 {
1471 return new LSLFloat(f.value + (double)i);
1472 }
1473
1474 static public LSLFloat operator -(LSLFloat f, int i)
1475 {
1476 return new LSLFloat(f.value - (double)i);
1477 }
1478
1479 static public LSLFloat operator *(LSLFloat f, int i)
1480 {
1481 return new LSLFloat(f.value * (double)i);
1482 }
1483
1484 static public LSLFloat operator /(LSLFloat f, int i)
1485 {
1486 return new LSLFloat(f.value / (double)i);
1487 }
1488
1489 static public LSLFloat operator -(LSLFloat f)
1490 {
1491 return new LSLFloat(-f.value);
1492 }
1453 1493
1454 static public implicit operator System.Double(LSLFloat f) 1494 static public implicit operator System.Double(LSLFloat f)
1455 { 1495 {
1456 return f.value; 1496 return f.value;
1457 } 1497 }
1458 1498
1459 //static public implicit operator System.Int32(LSLFloat f)
1460 //{
1461 // return (int)f.value;
1462 //}
1463
1464 #endregion 1499 #endregion
1465 1500
1466 #region Overriders 1501 #region Overriders