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author | Sean Dague | 2008-02-18 14:17:09 +0000 |
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committer | Sean Dague | 2008-02-18 14:17:09 +0000 |
commit | f47bcb0f98c6272caed91a436ad714ac70c43cfe (patch) | |
tree | f4a8f12f249249c0122453d953d66203339c00ea /OpenSim/Region/ScriptEngine/Common | |
parent | Update CONTRIBUTORS (diff) | |
download | opensim-SC-f47bcb0f98c6272caed91a436ad714ac70c43cfe.zip opensim-SC-f47bcb0f98c6272caed91a436ad714ac70c43cfe.tar.gz opensim-SC-f47bcb0f98c6272caed91a436ad714ac70c43cfe.tar.bz2 opensim-SC-f47bcb0f98c6272caed91a436ad714ac70c43cfe.tar.xz |
bring back some script engine debugging, hoping this will help track down the randoms segfaults
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
3 files changed, 18 insertions, 18 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index e35882b..21cca6b 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs | |||
@@ -49,9 +49,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
49 | 49 | ||
50 | string EventName = m_Script.State + "_event_" + FunctionName; | 50 | string EventName = m_Script.State + "_event_" + FunctionName; |
51 | 51 | ||
52 | ///#if DEBUG | 52 | #if DEBUG |
53 | /// Console.WriteLine("ScriptEngine: Script event function name: " + EventName); | 53 | Console.WriteLine("ScriptEngine: Script event function name: " + EventName); |
54 | ///#endif | 54 | #endif |
55 | 55 | ||
56 | if (Events.ContainsKey(EventName) == false) | 56 | if (Events.ContainsKey(EventName) == false) |
57 | { | 57 | { |
@@ -80,13 +80,13 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
80 | } | 80 | } |
81 | 81 | ||
82 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | 82 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined |
83 | ///#if DEBUG | 83 | #if DEBUG |
84 | /// Console.WriteLine("ScriptEngine: Executing function name: " + EventName); | 84 | Console.WriteLine("ScriptEngine: Executing function name: " + EventName); |
85 | ///#endif | 85 | #endif |
86 | // Found | 86 | // Found |
87 | ev.Invoke(m_Script, args); | 87 | ev.Invoke(m_Script, args); |
88 | 88 | ||
89 | } | 89 | } |
90 | 90 | ||
91 | } | 91 | } |
92 | } \ No newline at end of file | 92 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index e171d80..aa607d8 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -228,14 +228,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
228 | try | 228 | try |
229 | { | 229 | { |
230 | ///cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | 230 | ///cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined |
231 | ///#if DEBUG | 231 | #if DEBUG |
232 | /// eventQueueManager.m_ScriptEngine.Log.Debug("[" + ScriptEngineName + "]: " + | 232 | eventQueueManager.m_ScriptEngine.Log.Debug("[" + ScriptEngineName + "]: " + |
233 | /// "Executing event:\r\n" | 233 | "Executing event:\r\n" |
234 | /// + "QIS.localID: " + QIS.localID | 234 | + "QIS.localID: " + QIS.localID |
235 | /// + ", QIS.itemID: " + QIS.itemID | 235 | + ", QIS.itemID: " + QIS.itemID |
236 | /// + ", QIS.functionName: " + | 236 | + ", QIS.functionName: " + |
237 | /// QIS.functionName); | 237 | QIS.functionName); |
238 | ///#endif | 238 | #endif |
239 | LastExecutionStarted = DateTime.Now.Ticks; | 239 | LastExecutionStarted = DateTime.Now.Ticks; |
240 | KillCurrentScript = false; | 240 | KillCurrentScript = false; |
241 | InExecution = true; | 241 | InExecution = true; |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index 78d9f7d..dab5845 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -127,9 +127,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
127 | 127 | ||
128 | public void ReadConfig() | 128 | public void ReadConfig() |
129 | { | 129 | { |
130 | //#if DEBUG | 130 | #if DEBUG |
131 | // m_log.Debug("[" + ScriptEngineName + "]: Refreshing configuration for all modules"); | 131 | m_log.Debug("[" + ScriptEngineName + "]: Refreshing configuration for all modules"); |
132 | //#endif | 132 | #endif |
133 | RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 30); | 133 | RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 30); |
134 | 134 | ||
135 | // Reload from disk? No! | 135 | // Reload from disk? No! |