diff options
author | Tedd Hansen | 2008-02-22 12:50:24 +0000 |
---|---|---|
committer | Tedd Hansen | 2008-02-22 12:50:24 +0000 |
commit | a040008cb956f4e99bc87a006b51925966443d63 (patch) | |
tree | aa3a5b1cc2249993c5ae73b1a27787dda103e306 /OpenSim/Region/ScriptEngine/Common | |
parent | * Relative large ClientView refactoring of packet Events into .Net recommende... (diff) | |
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From this commit and a few hours into the future ScriptEngine will be unstable:
* Speeding up ScriptEngine shutdown
* Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution)
You can choose more script exec threads if you want of course.
In this commit: Sharing maintenance thread between all regions.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
5 files changed, 87 insertions, 79 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index aa7e3e9..e3d448c 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -452,14 +452,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
452 | } | 452 | } |
453 | #endregion | 453 | #endregion |
454 | 454 | ||
455 | /// <summary> | 455 | ///// <summary> |
456 | /// If set to true then threads and stuff should try to make a graceful exit | 456 | ///// If set to true then threads and stuff should try to make a graceful exit |
457 | /// </summary> | 457 | ///// </summary> |
458 | public bool PleaseShutdown | 458 | //public bool PleaseShutdown |
459 | { | 459 | //{ |
460 | get { return _PleaseShutdown; } | 460 | // get { return _PleaseShutdown; } |
461 | set { _PleaseShutdown = value; } | 461 | // set { _PleaseShutdown = value; } |
462 | } | 462 | //} |
463 | private bool _PleaseShutdown = false; | 463 | //private bool _PleaseShutdown = false; |
464 | } | 464 | } |
465 | } | 465 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs index f959a5b..1a5cca1 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/MaintenanceThread.cs | |||
@@ -38,12 +38,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
38 | /// </summary> | 38 | /// </summary> |
39 | public class MaintenanceThread : iScriptEngineFunctionModule | 39 | public class MaintenanceThread : iScriptEngineFunctionModule |
40 | { | 40 | { |
41 | public ScriptEngine m_ScriptEngine; | 41 | //public ScriptEngine m_ScriptEngine; |
42 | private int MaintenanceLoopms; | 42 | private int MaintenanceLoopms; |
43 | 43 | ||
44 | public MaintenanceThread(ScriptEngine _ScriptEngine) | 44 | public MaintenanceThread() |
45 | { | 45 | { |
46 | m_ScriptEngine = _ScriptEngine; | 46 | //m_ScriptEngine = _ScriptEngine; |
47 | 47 | ||
48 | ReadConfig(); | 48 | ReadConfig(); |
49 | 49 | ||
@@ -95,9 +95,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
95 | try | 95 | try |
96 | { | 96 | { |
97 | if (MaintenanceThreadThread != null && MaintenanceThreadThread.IsAlive) | 97 | if (MaintenanceThreadThread != null && MaintenanceThreadThread.IsAlive) |
98 | { | 98 | { |
99 | MaintenanceThreadThread.Abort(); | 99 | MaintenanceThreadThread.Abort(); |
100 | } | 100 | } |
101 | } | 101 | } |
102 | catch (Exception ex) | 102 | catch (Exception ex) |
103 | { | 103 | { |
@@ -105,14 +105,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
105 | } | 105 | } |
106 | } | 106 | } |
107 | 107 | ||
108 | private ScriptEngine lastScriptEngine; // Keep track of what ScriptEngine instance we are at so we can give exception | ||
108 | /// <summary> | 109 | /// <summary> |
109 | /// A thread should run in this loop and check all running scripts | 110 | /// A thread should run in this loop and check all running scripts |
110 | /// </summary> | 111 | /// </summary> |
111 | public void MaintenanceLoop() | 112 | public void MaintenanceLoop() |
112 | { | 113 | { |
113 | if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms) | 114 | //if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms) |
114 | m_ScriptEngine.Log.Warn("[" + m_ScriptEngine.ScriptEngineName + "]: " + | 115 | // m_ScriptEngine.Log.Warn("[" + m_ScriptEngine.ScriptEngineName + "]: " + |
115 | "Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run."); | 116 | // "Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run."); |
116 | 117 | ||
117 | long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks; | 118 | long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks; |
118 | long Last_ReReadConfigFilens = DateTime.Now.Ticks; | 119 | long Last_ReReadConfigFilens = DateTime.Now.Ticks; |
@@ -126,35 +127,41 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
126 | if (PleaseShutdown) | 127 | if (PleaseShutdown) |
127 | return; | 128 | return; |
128 | 129 | ||
129 | if (m_ScriptEngine != null) | 130 | foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines) |
130 | { | 131 | { |
131 | // Re-reading config every x seconds | 132 | lastScriptEngine = m_ScriptEngine; |
132 | if (m_ScriptEngine.RefreshConfigFilens > 0) | 133 | if (m_ScriptEngine != null) |
133 | { | 134 | { |
134 | // Check if its time to re-read config | 135 | // Re-reading config every x seconds |
135 | if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens) | 136 | if (m_ScriptEngine.RefreshConfigFilens > 0) |
136 | { | 137 | { |
137 | //Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens ); | 138 | // Check if its time to re-read config |
138 | // Its time to re-read config file | 139 | if (DateTime.Now.Ticks - Last_ReReadConfigFilens > |
139 | m_ScriptEngine.ReadConfig(); | 140 | m_ScriptEngine.RefreshConfigFilens) |
140 | Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time | 141 | { |
142 | //Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens ); | ||
143 | // Its time to re-read config file | ||
144 | m_ScriptEngine.ReadConfig(); | ||
145 | Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time | ||
146 | } | ||
141 | } | 147 | } |
142 | } | ||
143 | 148 | ||
144 | // Adjust number of running script threads if not correct | 149 | // Adjust number of running script threads if not correct |
145 | if (m_ScriptEngine.m_EventQueueManager != null) | 150 | if (m_ScriptEngine.m_EventQueueManager != null) |
146 | m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); | 151 | m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads(); |
147 | 152 | ||
148 | // Check if any script has exceeded its max execution time | 153 | // Check if any script has exceeded its max execution time |
149 | if (m_ScriptEngine.m_EventQueueManager != null && m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime) | 154 | if (m_ScriptEngine.m_EventQueueManager != null && |
150 | { | 155 | m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime) |
151 | // We are enforcing execution time | ||
152 | if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > | ||
153 | m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens) | ||
154 | { | 156 | { |
155 | // Its time to check again | 157 | // We are enforcing execution time |
156 | m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check | 158 | if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens > |
157 | Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time | 159 | m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens) |
160 | { | ||
161 | // Its time to check again | ||
162 | m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check | ||
163 | Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time | ||
164 | } | ||
158 | } | 165 | } |
159 | } | 166 | } |
160 | } | 167 | } |
@@ -162,7 +169,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
162 | } | 169 | } |
163 | catch (Exception ex) | 170 | catch (Exception ex) |
164 | { | 171 | { |
165 | m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString()); | 172 | ScriptEngine.Log.Error("[" + lastScriptEngine.ScriptEngineName + "]: Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString()); |
166 | Thread.Sleep(5000); | 173 | Thread.Sleep(5000); |
167 | } | 174 | } |
168 | } | 175 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index 3777b67..67eefd9 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | ||
30 | using System.IO; | 31 | using System.IO; |
31 | using Nini.Config; | 32 | using Nini.Config; |
32 | using OpenSim.Framework.Console; | 33 | using OpenSim.Framework.Console; |
@@ -46,13 +47,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
46 | { | 47 | { |
47 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 48 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
48 | 49 | ||
50 | public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>(); | ||
49 | public Scene World; | 51 | public Scene World; |
50 | public EventManager m_EventManager; // Handles and queues incoming events from OpenSim | 52 | public EventManager m_EventManager; // Handles and queues incoming events from OpenSim |
51 | public EventQueueManager m_EventQueueManager; // Executes events, handles script threads | 53 | public EventQueueManager m_EventQueueManager; // Executes events, handles script threads |
52 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts | 54 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts |
53 | public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains | 55 | public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains |
54 | public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event) | 56 | public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event) |
55 | public MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long | 57 | public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long |
56 | 58 | ||
57 | public IConfigSource ConfigSource; | 59 | public IConfigSource ConfigSource; |
58 | public IConfig ScriptConfigSource; | 60 | public IConfig ScriptConfigSource; |
@@ -74,15 +76,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
74 | 76 | ||
75 | public abstract ScriptManager _GetScriptManager(); | 77 | public abstract ScriptManager _GetScriptManager(); |
76 | 78 | ||
77 | public log4net.ILog Log | 79 | public static log4net.ILog Log |
78 | { | 80 | { |
79 | get { return m_log; } | 81 | get { return m_log; } |
80 | } | 82 | } |
81 | 83 | ||
82 | public ScriptEngine() | 84 | public ScriptEngine() |
83 | { | 85 | { |
84 | //Common.SendToDebug("ScriptEngine Object Initialized"); | 86 | Common.mySE = this; // For logging, just need any instance, doesn't matter |
85 | Common.mySE = this; | 87 | ScriptEngines.Add(this); // Keep a list of ScriptEngines for shared threads to process all instances |
86 | } | 88 | } |
87 | 89 | ||
88 | public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager) | 90 | public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager) |
@@ -106,7 +108,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
106 | m_ScriptManager = newScriptManager; | 108 | m_ScriptManager = newScriptManager; |
107 | m_AppDomainManager = new AppDomainManager(this); | 109 | m_AppDomainManager = new AppDomainManager(this); |
108 | m_ASYNCLSLCommandManager = new AsyncLSLCommandManager(this); | 110 | m_ASYNCLSLCommandManager = new AsyncLSLCommandManager(this); |
109 | m_MaintenanceThread = new MaintenanceThread(this); | 111 | if (m_MaintenanceThread == null) |
112 | m_MaintenanceThread = new MaintenanceThread(); | ||
110 | 113 | ||
111 | m_log.Info("[" + ScriptEngineName + "]: Reading configuration from config section \"" + ScriptEngineName + "\""); | 114 | m_log.Info("[" + ScriptEngineName + "]: Reading configuration from config section \"" + ScriptEngineName + "\""); |
112 | ReadConfig(); | 115 | ReadConfig(); |
@@ -118,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
118 | public void Shutdown() | 121 | public void Shutdown() |
119 | { | 122 | { |
120 | // We are shutting down | 123 | // We are shutting down |
124 | ScriptEngines.Remove(this); | ||
121 | } | 125 | } |
122 | 126 | ||
123 | ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager() | 127 | ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager() |
@@ -178,12 +182,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
178 | /// <summary> | 182 | /// <summary> |
179 | /// If set to true then threads and stuff should try to make a graceful exit | 183 | /// If set to true then threads and stuff should try to make a graceful exit |
180 | /// </summary> | 184 | /// </summary> |
181 | public bool PleaseShutdown | 185 | //public bool PleaseShutdown |
182 | { | 186 | //{ |
183 | get { return _PleaseShutdown; } | 187 | // get { return _PleaseShutdown; } |
184 | set { _PleaseShutdown = value; } | 188 | // set { _PleaseShutdown = value; } |
185 | } | 189 | //} |
186 | private bool _PleaseShutdown = false; | 190 | //private bool _PleaseShutdown = false; |
187 | 191 | ||
188 | } | 192 | } |
189 | } | 193 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index 684d133..b50c184 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -169,15 +169,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
169 | // Abort load/unload thread | 169 | // Abort load/unload thread |
170 | try | 170 | try |
171 | { | 171 | { |
172 | PleaseShutdown = true; | 172 | //PleaseShutdown = true; |
173 | Thread.Sleep(100); | 173 | //Thread.Sleep(100); |
174 | if (scriptLoadUnloadThread != null) | 174 | if (scriptLoadUnloadThread != null && scriptLoadUnloadThread.IsAlive == true) |
175 | { | 175 | { |
176 | if (scriptLoadUnloadThread.IsAlive == true) | 176 | scriptLoadUnloadThread.Abort(); |
177 | { | 177 | //scriptLoadUnloadThread.Join(); |
178 | scriptLoadUnloadThread.Abort(); | ||
179 | scriptLoadUnloadThread.Join(); | ||
180 | } | ||
181 | } | 178 | } |
182 | } | 179 | } |
183 | catch | 180 | catch |
@@ -282,7 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
282 | 279 | ||
283 | public abstract void _StartScript(uint localID, LLUUID itemID, string Script); | 280 | public abstract void _StartScript(uint localID, LLUUID itemID, string Script); |
284 | public abstract void _StopScript(uint localID, LLUUID itemID); | 281 | public abstract void _StopScript(uint localID, LLUUID itemID); |
285 | 282 | ||
286 | 283 | ||
287 | #endregion | 284 | #endregion |
288 | 285 | ||
@@ -297,10 +294,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
297 | /// <param name="args">Arguments to pass to function</param> | 294 | /// <param name="args">Arguments to pass to function</param> |
298 | internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args) | 295 | internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args) |
299 | { | 296 | { |
300 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | 297 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined |
301 | ///#if DEBUG | 298 | ///#if DEBUG |
302 | /// Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); | 299 | /// Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); |
303 | ///#endif | 300 | ///#endif |
304 | // Execute a function in the script | 301 | // Execute a function in the script |
305 | //m_scriptEngine.Log.Info("[" + ScriptEngineName + "]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); | 302 | //m_scriptEngine.Log.Info("[" + ScriptEngineName + "]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); |
306 | //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); | 303 | //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); |
@@ -309,10 +306,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
309 | { | 306 | { |
310 | return; | 307 | return; |
311 | } | 308 | } |
312 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | 309 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined |
313 | ///#if DEBUG | 310 | ///#if DEBUG |
314 | /// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); | 311 | /// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); |
315 | ///#endif | 312 | ///#endif |
316 | // Must be done in correct AppDomain, so leaving it up to the script itself | 313 | // Must be done in correct AppDomain, so leaving it up to the script itself |
317 | Script.llDetectParams = qParams; | 314 | Script.llDetectParams = qParams; |
318 | Script.Exec.ExecuteEvent(FunctionName, args); | 315 | Script.Exec.ExecuteEvent(FunctionName, args); |
@@ -418,15 +415,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
418 | 415 | ||
419 | #endregion | 416 | #endregion |
420 | 417 | ||
421 | /// <summary> | 418 | ///// <summary> |
422 | /// If set to true then threads and stuff should try to make a graceful exit | 419 | ///// If set to true then threads and stuff should try to make a graceful exit |
423 | /// </summary> | 420 | ///// </summary> |
424 | public bool PleaseShutdown | 421 | //public bool PleaseShutdown |
425 | { | 422 | //{ |
426 | get { return _PleaseShutdown; } | 423 | // get { return _PleaseShutdown; } |
427 | set { _PleaseShutdown = value; } | 424 | // set { _PleaseShutdown = value; } |
428 | } | 425 | //} |
429 | private bool _PleaseShutdown = false; | 426 | //private bool _PleaseShutdown = false; |
430 | 427 | ||
431 | } | 428 | } |
432 | } | 429 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs index 1c730f5..516d76a 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs | |||
@@ -35,6 +35,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
35 | public interface iScriptEngineFunctionModule | 35 | public interface iScriptEngineFunctionModule |
36 | { | 36 | { |
37 | void ReadConfig(); | 37 | void ReadConfig(); |
38 | bool PleaseShutdown { get; set; } | 38 | // bool PleaseShutdown { get; set; } |
39 | } | 39 | } |
40 | } \ No newline at end of file | 40 | } \ No newline at end of file |