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authorTedd Hansen2008-04-20 11:58:14 +0000
committerTedd Hansen2008-04-20 11:58:14 +0000
commit16275ca26d0fb6efde878eac5d2d139e25436fae (patch)
tree5574eaa0265ee699b9cc9c2d96dc2bb627ecc13a /OpenSim/Region/ScriptEngine/Common
parentMoved script engine os* commands to OSSL_BuilIn_Commands.cs and OSSL_BuilIn_C... (diff)
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Removed some script engine noise from console
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index f2ec62e..45f7355 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Common
80 80
81//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined 81//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
82#if DEBUG 82#if DEBUG
83 Console.WriteLine("ScriptEngine: Executing function name: " + EventName); 83 //Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
84#endif 84#endif
85 // Found 85 // Found
86 ev.Invoke(m_Script, args); 86 ev.Invoke(m_Script, args);
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index 77ab3cd..cd03699 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
231 { 231 {
232 EventQueueThreadClass eqtc = new EventQueueThreadClass(); 232 EventQueueThreadClass eqtc = new EventQueueThreadClass();
233 eventQueueThreads.Add(eqtc); 233 eventQueueThreads.Add(eqtc);
234 m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count); 234 //m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count);
235 } 235 }
236 236
237 private void AbortThreadClass(EventQueueThreadClass threadClass) 237 private void AbortThreadClass(EventQueueThreadClass threadClass)