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author | Tedd Hansen | 2008-04-20 11:58:14 +0000 |
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committer | Tedd Hansen | 2008-04-20 11:58:14 +0000 |
commit | 16275ca26d0fb6efde878eac5d2d139e25436fae (patch) | |
tree | 5574eaa0265ee699b9cc9c2d96dc2bb627ecc13a /OpenSim/Region/ScriptEngine/Common | |
parent | Moved script engine os* commands to OSSL_BuilIn_Commands.cs and OSSL_BuilIn_C... (diff) | |
download | opensim-SC-16275ca26d0fb6efde878eac5d2d139e25436fae.zip opensim-SC-16275ca26d0fb6efde878eac5d2d139e25436fae.tar.gz opensim-SC-16275ca26d0fb6efde878eac5d2d139e25436fae.tar.bz2 opensim-SC-16275ca26d0fb6efde878eac5d2d139e25436fae.tar.xz |
Removed some script engine noise from console
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/Executor.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs index f2ec62e..45f7355 100644 --- a/OpenSim/Region/ScriptEngine/Common/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
80 | 80 | ||
81 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | 81 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined |
82 | #if DEBUG | 82 | #if DEBUG |
83 | Console.WriteLine("ScriptEngine: Executing function name: " + EventName); | 83 | //Console.WriteLine("ScriptEngine: Executing function name: " + EventName); |
84 | #endif | 84 | #endif |
85 | // Found | 85 | // Found |
86 | ev.Invoke(m_Script, args); | 86 | ev.Invoke(m_Script, args); |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 77ab3cd..cd03699 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
231 | { | 231 | { |
232 | EventQueueThreadClass eqtc = new EventQueueThreadClass(); | 232 | EventQueueThreadClass eqtc = new EventQueueThreadClass(); |
233 | eventQueueThreads.Add(eqtc); | 233 | eventQueueThreads.Add(eqtc); |
234 | m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count); | 234 | //m_ScriptEngine.Log.Debug("[" + m_ScriptEngine.ScriptEngineName + "]: Started new script execution thread. Current thread count: " + eventQueueThreads.Count); |
235 | } | 235 | } |
236 | 236 | ||
237 | private void AbortThreadClass(EventQueueThreadClass threadClass) | 237 | private void AbortThreadClass(EventQueueThreadClass threadClass) |