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author | Justin Clarke Casey | 2008-08-11 21:33:04 +0000 |
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committer | Justin Clarke Casey | 2008-08-11 21:33:04 +0000 |
commit | b627c9c066bf8ac402161c063275f273947064dc (patch) | |
tree | b6a744fb799ba2843015326e6cd7c8661a4469ae /OpenSim/Region/ScriptEngine/Common | |
parent | Mantis#1921. Thank you kindly, Leaf for a patch that: (diff) | |
download | opensim-SC-b627c9c066bf8ac402161c063275f273947064dc.zip opensim-SC-b627c9c066bf8ac402161c063275f273947064dc.tar.gz opensim-SC-b627c9c066bf8ac402161c063275f273947064dc.tar.bz2 opensim-SC-b627c9c066bf8ac402161c063275f273947064dc.tar.xz |
* minor: replace hard tabs with soft 4 space tabs in previous patch
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index d220b4a..48fd7f1 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -2192,8 +2192,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
2192 | 2192 | ||
2193 | public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param) | 2193 | public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param) |
2194 | { | 2194 | { |
2195 | // This just calls llRezAtRoot for now.... Lol. | 2195 | llRezAtRoot(inventory, pos, vel, rot, param); |
2196 | llRezAtRoot( inventory, pos, vel, rot, param ); | ||
2197 | } | 2196 | } |
2198 | 2197 | ||
2199 | public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) | 2198 | public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) |
@@ -3214,10 +3213,10 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3214 | public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) | 3213 | public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) |
3215 | { | 3214 | { |
3216 | m_host.AddScriptLPS(1); | 3215 | m_host.AddScriptLPS(1); |
3217 | SceneObjectPart targ = World.GetSceneObjectPart(target); | 3216 | SceneObjectPart targ = World.GetSceneObjectPart(target); |
3218 | if( targ == null ) | 3217 | if( targ == null ) |
3219 | return; | 3218 | return; |
3220 | targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); | 3219 | targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); |
3221 | } | 3220 | } |
3222 | 3221 | ||
3223 | public void llPassCollisions(int pass) | 3222 | public void llPassCollisions(int pass) |