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authorMelanie Thielker2008-09-21 21:47:00 +0000
committerMelanie Thielker2008-09-21 21:47:00 +0000
commit94aaf67dfaafbcbd4d871f674c465a34c1c1f332 (patch)
tree33476e5660a95bdf7d29d14beae67a6294af28a7 /OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
parent* minor: warnings removal (diff)
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Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
index a6473ee..aa8dc61 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Common
39 public interface RemoteEvents 39 public interface RemoteEvents
40 { 40 {
41 void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient); 41 void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient);
42 void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez); 42 void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine);
43 void OnRemoveScript(uint localID, UUID itemID); 43 void OnRemoveScript(uint localID, UUID itemID);
44 void state_exit(uint localID); 44 void state_exit(uint localID);
45 void touch(uint localID, uint originalID, UUID itemID); 45 void touch(uint localID, uint originalID, UUID itemID);